Shin'en: "With Art of Balance we learned a lot about designing a game for everyone."
Shin'en: "We are all veterans and have followed the rise of every major graphics technology in the last 20 years."
Shin'en: "There we learned how to create stunning things with tiny resources."
Shin'en talks with NintendObserver.
"There is a lot to the Sonic Boom games, so even a demo at E3 barely showcases what the game has to offer."
"In the case of Sonic Boom, which is the third game in the Nintendo exclusivity deal..."
"This is because we were trying to build a strong and consistent foundation that everything could be built off of."
Stephen Frost talks with NintendObserver.
"We are convinced of the fun potential of the Wii U and completely concur with the Nintendo philosophy."
"Some gameplay elements of Hover are to do wonders with the gyroscope and the GamePad’s screen."
"We indeed literally started from the bottom. We can now imagine reaching all the way to our dreams and we only have one desire: making Hover a grand game!"
"It was the gamers who called for Hideki Naganuma."
Fusty Game talks with NintendObserver.