Exclusive Interview with Shin’en on how Shin’en Multimedia came into being

NintendObserverShin’en: “There we learned how to create stunning things with tiny resources.”

 

☆ NintendObs Weekly – Monday, October 6, 2014 – Sunday, October 12, 2014.

Shin'en Multimedia

 

 

We got asked to work on the Tomb Raider Game Boy Color soundtrack. This was our first business connection to Nintendo.

 

— Shin’en Multimedia
Source: NintendObserver.


On nous a demandé de travailler sur la bande sonore de Tomb Raider pour Game Boy Color. Ce fut là notre première relation avec Nintendo.

 

— Shin’en Multimedia
Source : NintendObserver.

 

 

NintendObserver:
Can you elaborate on how Shin’en came into being? From the Japanese influences inferred from your name alluding to a “new era,” to the passion for craftsmanship apparent in your work the German industry is pervasively known for, how would you define Shin’en Multimedia’s mission statement and its advancement since the inception of your company?

 

Shin’en Multimedia:

In the early 1990s we were a group of people doing demos for Amiga computers. There we learned how to create stunning things with tiny resources. We also got soon interested in doing our own games and developed a few free games. Later we got asked to work on the Tomb Raider Game Boy Color soundtrack. This was our first business connection to Nintendo. We took that opportunity and got into Game Boy development and everything started. That was around 1999. Since then we try to keep the spirit of these early days alive and to create games with just a few people, with our own tools and own visions.

 

Shin'en Multimedia

 

 

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