« Nintendo Switch is an absolutely perfect match for Starlink. »
« The story of the end of a race of people who can move forward and backward through time. »
« I think there has never been a Sonic game in which players can enjoy such high quality graphics in a handheld experience. That’s all thanks to Nintendo Switch’s power. »
Details from the game’s associate producer.
Laurent Malville delves some more on Ubisoft’s new IP.
« We are a French team and instead of mimicking an art style of Japanese creators, we wanted to embrace our own. »
And a short interview with Kosuke Yabuki.
« Rusty is important to the sequel in many ways and we’ll show more without spoiling the big surprises in the coming months. »
« We didn’t start from a position of trying to make a cooking game, it’s just that as we experimented, we found that cooking was just a really good basis for cooperation. »
« Pocket Rumble will have online multiplayer with ranks, scores, leaderboards and everything you’ve come to expect with online multiplayer in fighting games. »
« There’s so much potential still left in the idea that I think everybody who worked on it would love to realise that potential in either the form of DLC or maybe a sequel. »
Jun Senoue 2017: « Feel the music. »
Je ne savais pas du tout que Eiji Aonuma était aussi musicien.
Franchement ce que Ubisoft nous a mis sur Wii U avec ce jeu c’est tout simplement impardonnable.
« Il s’agissait de notre premier jeu vidéo conçu en entier, alors nous n’avions aucune idée du produit final. »
« J’ai donc fait une nuit blanche pour composer le morceau d’ouverture. »
« I think the aim of players hasn’t changed much from the initial days in terms of what they are trying to achieve through the game. »
Interview couvrant Super Mario Bros. et Super Mario Bros. 3.
« If I find old grass I’ll clean it up, but it may be a while before I do it. »