Exclusive Interview with Shin’en Multimedia on their processes in game development

NintendObserverShin’en: “We are all veterans and have followed the rise of every major graphics technology in the last 20 years.”

 

☆ NintendObs Weekly – Monday, October 6, 2014 – Sunday, October 12, 2014.

 

 

If you could do a nice game on a 8bit 1Mhz machine, you knew what could be done with 32bit and 1000Mhz.

 

— Shin’en Multimedia
Source: NintendObserver.


 Si tu savais comment créer un beau jeu sur une machine 8bit 1Mhz, tu savais ce qu’il était possible de réaliser avec 32bit et 1000Mhz.

 

— Shin’en Multimedia
Source : NintendObserver.

 

 

NintendObserver:
I would like to enquire about your processes. What advantages can you outline from being a small company in such a competitive market, and how would you justify these assets in making you able to produce what an entire industry has been so vocal to deem impossible in terms of both graphics and profitability?

 

Shin’en Multimedia:

It is incredibly hard to deliver high quality content with a small team but you have to take into account that we are all veterans and have followed the rise of every major graphics technology in the last 20 years. We learned how things were made in the 1980s and 1990s. If you could do a nice game on a 8bit 1Mhz machine, you knew what could be done with 32bit and 1000Mhz. So we try to stay focused and be clever when developing our games.

 

FastRacingNeo2

 

 

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