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Exclusive Interview with Stephen Frost (Sonic Boom) on producing a “multimedia” and multicultural project

NintendObserver“This is because we were trying to build a strong and consistent foundation that everything could be built off of.”

 

☆ NintendObs Weekly – Monday, June 30, 2014 – Sunday, July 6, 2014.

Sonic Boom

 

 

I still get opportunities here and there to chime in on the animation and licensing side of things, but things are so busy now that I need to really focus on making the best games possible.

 

— Stephen Frost
Source: NintendObserver.


J’ai toujours quelques opportunités çà et là d’aider sur l’animation et le licensing, mais les choses sont tellement prenantes en ce moment que je ne peux que me focaliser à faire des jeux les meilleurs que possible.

 

— Stephen Frost
Source : NintendObserver.

 

 

NintendObserver:
What are the involvements in being a producer on not only a “multimedia” project, but on a multicultural project as well?

 

Stephen Frost:

Well, in the early days of this initiative, I was a lot more involved in other key areas, such as the animation and the licensing. This is because we were trying to build a strong and consistent foundation that everything could be built off of. That meant a lot of time and energy was spent on all the major details such as the character designs, the look of the world and what sorts of things existed in this universe. And of course, this means lots and lots of meetings. Meetings in the U.S., meetings in France, meetings in Japan and meetings in the U.K.

It was very important that everyone be on the same page and in agreement so that is what I spent most of my time focused on, early on. During the same time, the game was in pre-production so there were a lot of additional responsibilities there, helping to drive the overall vision of what the teams were trying to create. We spent a lot of time prototyping things and creating beautiful concept art that would inspire the growing team to deliver on a solid and strong game design. Since then, I have shifted over and now just focus mainly on the games side of things, working with the development teams to complete the project on time and at the quality we have been aiming for. I still get opportunities here and there to chime in on the animation and licensing side of things, but things are so busy now that I need to really focus on making the best games possible.

 

Sonic Boom

 

 

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