NoE: ‘Nintendo eShop developer discussion: Nyamyam talks about Tengami’
David Wise composed the entire Tengami soundtrack.
David Wise composed the entire Tengami soundtrack.
"There is a lot to the Sonic Boom games, so even a demo at E3 barely showcases what the game has to offer."
In the words of Playeressence: "Major third-party developers are about to get shown up by an indie developer."
"In the case of Sonic Boom, which is the third game in the Nintendo exclusivity deal..."
From the original interview at Always Nintendo: "We now make games exclusively for Nintendo."
"This is because we were trying to build a strong and consistent foundation that everything could be built off of."
Polygon interviews Danny Bilson and Tomonobu Itagaki on Devil's Third, Wii U exclusive.
Reggie: "It is fair to say that we have a very robust development pipeline."
"Games which truly raise the bar in terms of play mechanics are suffering in reviews and in sales."
"The mass of Wonderful Ones you control actually become the special attack command, they become the weapon!"
"You will often love to throw yourself from gigantic, hundred meter-high buildings."
"Fans and readers of Always Nintendo, this is Keiji Inafune."
"Le NFC sera utilisé dans la version Wii U de Super Smash Bros."
Wherever TriForce speaks I listen but you already know the drill.
Wherever TriForce speaks I listen: even if it’s on Nintendo Life.
"It takes some of the best features of platform games and shooting games, and merges them together in a way we don’t think has been done before."
Wherever TriForce speaks I listen.
"We are convinced of the fun potential of the Wii U and completely concur with the Nintendo philosophy."
"Some gameplay elements of Hover are to do wonders with the gyroscope and the GamePad’s screen."
"We indeed literally started from the bottom. We can now imagine reaching all the way to our dreams and we only have one desire: making Hover a grand game!"