“The mass of Wonderful Ones you control actually become the special attack command, they become the weapon!”
☆ NintendObs Weekly – Monday, May 19, 2014 – Sunday, May 25, 2014.
Saurian Dash (or “Saur” as he is often known) has been a visible presence in the action game community for years. His work on Bayonetta: The Official Guide (Future Press) set the platinum standard for both quality and skilled play.
Saur’s tutorial videos for The Wonderful 101 helped introduce many fans to the depth of the game’s system, and take their skills to the next level.
How does the Unite Morph System from The Wonderful 101 differ from traditional weapon switching systems?
Up until this point we have accepted that switching weapons in an action game is a mechanically simple process; you either select the weapon from within a menu or cycle through various weapons via a button press. However, The Wonderful 101 presents a completely new way of thinking about the “entity” of the player character; through the Wonder Liner mechanic, the mass of Wonderful Ones you control actually become the special attack command, they become the weapon! It cleverly establishes a new style of special attack command, specifically designed for an analogue joystick as opposed to a traditional digital input device, and requires that the player use both analogue sticks at once. The Unite Morph command glyphs are like analogue omni-directional representations of traditional digital special attack commands; the Unite Hand is a 360 motion/circle, the Unite Claw is an exaggerated “Dragon Punch” motion and the Unite Bomb is a half-circle then forward.
Using shape and color, weapon selection is communicated through visuals alone.
As players of fighting games know, special attack commands require practice. They are tricky to perform at first, but with time and patience you develop your own unique style of command execution. The Wonderful 101′s Unite Morph system operates in the same principle. The Wonder Liner mechanic is a brilliant way of visually representing special attack commands, and enables the player to not only select many different weapons quickly, but also freely manipulate the power level and scale of the weapon via the exact same command input.
The Wonder Liner mechanic is an analogue system, so by drawing a larger shape and sacrificing the speed in which the Unite Morph command is entered, you increase the attack power of the Unite Morph you want to select, visually communicated by the game as an enlarged version of the Unite Morph. Not only that; the Wonder Liner mechanic allows for the “storing” of a Unite Morph command! Once you visually confirm that you have entered a valid Unite Morph command glyph (signified by a color specific to each weapon), you are free to move the character as you like before you press [A] to activate the weapon.
Make it bigger: a tried-and-true method of showing increased power.
On top of all this you then have to consider that you have two attack buttons, Normal attack and Team attack. Unite Morph commands can be activated via either attack button, triggering either the Leader character to equip the weapon or the team-mates to automatically attack with that weapon. As certain Unite Morphs have additional defensive abilities, it enables the player to eliminate a threat with one aspect of the team while dealing damage with the other. An example would be when faced with armoured enemies equipped with lasers: you can equip the leader with the Unite Sword to automatically deflect the laser beam, then command your team-mates to attack the target’s armour with the Unite Hammer. As incoming damage is only counted if it is inflicted upon the Leader of the team, I really enjoy working out ways in which I can keep the Leader out of trouble while using the team-mates to do the dirty work!
What I find most mind-blowing about the best action games is that they present a logical progression through their mechanics. In other words, once you gain a degree of mastery over one mechanic, it enables you to ask a question which leads you to the mastery of another deeper mechanic. In the case of The Wonderful 101, the first time I came across this logical path was after I got used to performing Unite Morph commands consistently. I began exploring simple combos; a few basic standing hits into a Wonderful Rising (launcher) leading to a basic aerial combo. I began wondering how I could string the attacks of different Unite Morphs together.
It was at this point that I realised the implications of the Wonder Liner being independent of the player character’s attack animation. It turns out that you are free to enter Unite Morph commands during any attack animation; if you enter a command during an attack animation and press [A] you will instantly cancel that animation and ready the newly selected weapon.
Naturally, the next logical step was to try this technique with special attacks, which are input via the left analogue stick. I discovered that if you do a special attack – such as the Wonderful Cyclone – you can enter the directional command for another Unite Morph with the right analogue stick and then perform an additional special attack command with the left analogue stick before pressing [A] to activate the new Unite Morph. The result was a means to instantly switch from the special attack of one Unite Morph into the special attack of another Unite Morph (dubbed “Unite Mix” in my tutorial video.) This technique massively expanded my options for building damaging combos; I could now string many special attacks together in order to keep an enemy locked in a high-scoring aerial juggle.
Once I gained a level of mastery over the “Unite Mix” technique, I was then led to ask another question. Certain special attacks (specifically the Wonderful Stinger) can only be performed once in mid air. How then can I use more than one Stinger during jump? Turns out you can do that too! To begin, you enter the command for the Unite Morph you want to use (right stick), input the command for the Stinger (left stick), and launch the attack with [A]. During the animation for the first aerial Stinger, you can input the commands for another, and perform a series of Stingers going back and forth between different morphs! This is what I love most about these games, the more thought you put in, the more cool stuff you get out!
…Wanna play? Buy a Wii U.
And if you’ve already got yours, click on The Wonderful 101 for everything you need to know about the game. 😀