PlatinumGames Interviews Saurian Dash on the Perception of Skill-Focused Action Games

NintendObserver“Games which truly raise the bar in terms of play mechanics are suffering in reviews and in sales.”

 

☆ NintendObs Weekly – Monday, May 19, 2014 – Sunday, May 25, 2014.

The Wonderful 101

 

 

Platinum Games:

From your perspective, how have games changed over the years?

 

Saurian Dash:

As someone who loves deep game systems and challenging tests for the skills developed within these systems, I am very disappointed with the treatment of skill-focused games recently. I grew up playing arcade games: smaller, skill-focused games which you played over a long period of time to hone your skills. These were games which I always used to play with other people. It was the melting pot effect of many different people all bringing different personalities, techniques, and skills to the table which enriched the games we enjoyed and the community and friendship we developed around those games.

These days, however, especially in the case of single-player games, many titles are treated almost like passive entertainment. The “personal experience” of the game’s narrative is placed above the quality of the core gameplay. Don’t get me wrong, I love a good narrative. I play role playing games quite often and love losing myself in the lore of such games. However, I am seeing that time and time again really brilliant skill-focused games are completely misrepresented and misunderstood because they are being judged on the quality of their narrative experience instead of the quality of their skill-focused mechanics and how much scope these mechanics allow for creative challenges and player self-improvement. These days you will often hear the phrase “This game is xx hours long”. The “value” of a game is quantified based on the total length of its narrative, not on the depth of the game’s mechanics or how long it holds the player’s attention as they strive to perfect their skills. This, I believe, is an attitude which is very damaging to the gaming medium as a whole. Games can be so much more than vehicles to tell stories.

I understand that professional game reviewers today have a very large number of games to review and cannot take the time to completely learn a particular game system, and at the same time it is also not reasonable for a studio to entrust the communication of a brand new set of game mechanics to the gaming press. But I would love to ask both parties to consider the implications of this situation: games which truly raise the bar in terms of play mechanics are suffering in reviews and in sales. What is the point of employing talented game designers to build new, original, and exciting game mechanics if the gaming press, and by extension the gaming public who trust in the press to provide them with information on new games, are not giving mechanically deep games an analysis which respects the purpose of these games?

I believe there are a significant number of players who want to be mentally stimulated by games which treat them with respect, and are brave enough to challenge themselves to the edge of their ability so that their eventual success is more meaningful. The whole point of these games is to learn how to play them well – it is this journey which makes them so satisfying to play and makes sharing ideas with other players so much fun. I would humbly ask that professional reviewers please consider trying to engage in this journey of discovery – if you need any help along the way I would love to provide it!

 

Make sure to check out the full interview at Platinum Games’s Blog. Also, make sure to subscribe to Saurian Dash’s Youtube channel!

 

 

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