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Nintendo IR

Nintendo Q3 FY3/2016: Nintendo DS Hardware and Software Sales
Nintendo IR

Nintendo Q3 FY3/2016: Nintendo DS Hardware and Software Sales

Nintendo DS hardware at 154.01 million units sold as of December 31, 2015.

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February 2, 2016
Nintendo Q3 FY3/2016: Wii Hardware and Software Sales
Nintendo IR

Nintendo Q3 FY3/2016: Wii Hardware and Software Sales

Wii hardware at 101.63 million units sold as of December 31, 2015.

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February 2, 2016
Nintendo Q3 FY3/2016: Nintendo 3DS Hardware and Software Sales
Nintendo IR

Nintendo Q3 FY3/2016: Nintendo 3DS Hardware and Software Sales

Nintendo 3DS hardware at 57.94 million units sold as of December 31, 2015.

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February 2, 2016
Nintendo Q3 FY3/2016: Wii U Hardware and Software Sales
Nintendo IR

Nintendo Q3 FY3/2016: Wii U Hardware and Software Sales

Wii U hardware at 12.60 million units sold as of December 31, 2015.

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February 2, 2016
NCL: ‘Message from the President – Dec. 25, 2015’
Nintendo IR

NCL: ‘Message from the President – Dec. 25, 2015’

"Our unique software-led hardware-software integrated business will continue to constitute the core business for Nintendo."

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December 26, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 10: Creating New IP
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 10: Creating New IP

"It is imperative that we put forward different play experiences and originality whenever we introduce people to our new IP."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 9: Nintendo Account
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 9: Nintendo Account

"We do plan to keep coordinating with Facebook and Twitter."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 8: Corporate Governance
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 8: Corporate Governance

"We are continuously discussing how we can have young, talented people play active roles in our organization."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 7: Five Applications
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 7: Five Applications

"Miitomo is one of the approximately five titles we said we would release by the end of March 2017."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 6: NX Business
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 6: NX Business

"We have been making various preparations for NX so that it can grow into our core business after its launch."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 5: Multi-Device Architecture
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 5: Multi-Device Architecture

"I believe that we are now working in the direction of easier software development by means of this integration."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 4: Smartphone App Delay
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 4: Smartphone App Delay

"We believe it is necessary to communicate about the application at least about two months before its release."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 3: “The Next Big Thing”
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 3: “The Next Big Thing”

"We see that our smart device business has the potential to become this next big thing."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 2: Smartphone App Market
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 2: Smartphone App Market

"Miitomo will be closely linked to 'My Nintendo' and 'Nintendo Account.'"

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 1: Monetization Models
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Q&A 1: Monetization Models

"Nintendo has been developing the applications and DeNA will take care of data analysis, etc."

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November 8, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 11: Smart Device Business & Conclusion
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 11: Smart Device Business & Conclusion

Maximizing Nintendo IP population, making profits from smart devices, creating synergy with dedicated game systems.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 10: “What Is Miitomo?”
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 10: “What Is Miitomo?”

Unexpected relationships created by friendly conversation starters.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 9: “Miitomo”
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 9: “Miitomo”

So that's why Nintendo destroyed Miiverse as we knew it. I see how it is.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 8: “My Nintendo”
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 8: “My Nintendo”

Club Nintendo's upcoming successor now officially goes by the name of "My Nintendo."

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 7: “Nintendo Account”
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 7: “Nintendo Account”

Nintendo's new account system has officially been named "Nintendo Account."

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October 30, 2015
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