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Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 3: Zelda for Wii U
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 3: Zelda for Wii U

"We have ideas for Nintendo 3DS which we have not announced yet, so I hope you will look forward to them."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 2: Dividends or Videogames
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 2: Dividends or Videogames

"We have been studying the best method of shareholder returns and our current policy is to pay out dividends."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 1: A Query on E3
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 1: A Query on E3

"I am very happy that something new created by young people has won the admiration of fans."

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July 8, 2014
NCL: “About the Absence of Our President from the Annual General Meeting of Shareholders”
Nintendo IR

NCL: “About the Absence of Our President from the Annual General Meeting of Shareholders”

How Satoru Iwata's illness began.

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June 24, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 8: For Wii U And 3DS
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 8: For Wii U And 3DS

"The fate of a video game system is often influenced greatly by the introduction of a single title."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 7: Emerging Markets
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 7: Emerging Markets

"If we are to do business in the new markets, we have to satisfy their individual market needs."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 6: Business Pillars
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 6: Business Pillars

"I believe that the intrinsic nature of entertainment is much broader than how we see it today."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 5: Business Structure
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 5: Business Structure

"In addition to changes to the R&D divisions, we established a new department called the 'Business Development Department.'"

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 4: Defining Entertainment
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 4: Defining Entertainment

"In the future, it is possible we will decide that certain elements of our video games should be enjoyed when players use their smart devices."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 3: The Future Is Ready
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 3: The Future Is Ready

"In fact, we already have a clear idea to some extent about the direction our next hardware is going to take."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 2: Balance
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 2: Balance

"The idea I mentioned about redefining the definition of video game platforms will also require approximately two years."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Q&A 1: Software Sells Hardware
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Q&A 1: Software Sells Hardware

"The basic idea that consumers reluctantly purchase hardware only because they want to play with appealing software remains unchanged."

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May 13, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 9: “NFP” and Conclusion
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 9: “NFP” and Conclusion

"NFP is going to be compatible with Wii U software from this year-end, and compatible with both Wii U and Nintendo 3DS software from next year."

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May 9, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 8: Character IP
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 8: Character IP

"We have decided to release character figurines with built-in NFC functionality that are compatible with video games starting from this year-end sales season."

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May 9, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 7: Digital Business
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 7: Digital Business

"Wii U will be the first video game console that has a transport e-money payment function and is connected to the Internet."

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May 8, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 6: Smart Devices
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 6: Smart Devices

"We are planning to release the first version of an application that specifically shows how Nintendo can utilize smart devices within this year."

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May 8, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 5: Short- and Medium-Terms
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 5: Short- and Medium-Terms

"Regarding the challenge of expanding into a new business area 'to improve people’s QOL in enjoyable ways' to be launched during the next fiscal year, I would like to disclose more specific information later this year."

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May 8, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 4: Third-Parties
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 4: Third-Parties

"Since we have been offering Unity and Nintendo Web Framework, the number of indie developers has been increasing especially outside Japan."

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May 8, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 3: Wii U
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 3: Wii U

"We would like to create a new trend for our console game business through which we can best leverage our strength."

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May 8, 2014
Nintendo FY3/2014 Financial Results Briefing, Part 2: Nintendo 3DS
Nintendo IR

Nintendo FY3/2014 Financial Results Briefing, Part 2: Nintendo 3DS

"By leveraging upon the Nintendo 3DS's large installed base, we are aiming to make this fiscal year a significant harvest year."

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May 8, 2014
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