Nintendo FY3/2014 Financial Results Briefing, Part 7: Digital Business

NintendObserver“Wii U will be the first video game console that has a transport e-money payment function and is connected to the Internet.”

 

☆ NintendObs Event – Nintendo FY3/2014 Presentation.

Nintendo FY3/2014

 

 

Nintendo FY3/2014

 

I have explained for the past few years that significant expansion of our digital business is essential to expanding our business opportunities, and the digital business of Nintendo platforms has expanded significantly in the past two years.

 

Nintendo FY3/2014

 

This graph shows the transitions of download sales until the last fiscal year.

As shown here, download sales had slowed down three-to-four years ago, but they have tripled in the last two years. I think this is because of the following efforts that we have undertaken in the past few years.

  • Internet-connection ratios of Nintendo 3DS and Wii U are significantly higher than the past Nintendo platforms, and download-only games and services have been enriched
  • Awareness of Nintendo eShop has reached a point where users periodically access it as a channel for video game information
  • We started download sales of packaged software, which expanded our digital business
  • We have expanded our range of payment methods, including POSA cards available in retail stores 

In particular, when we consider that we have made this progress while Nintendo’s overall business has not generally been expanding, I think further developing this business will be imperative for us to adapt to the changes in the business environment.

 

Today, I would therefore like to explain another one of our approaches to expanding digital payment methods following on from the POSA cards available at retail stores.

 

Nintendo FY3/2014

 

In the Corporate Management Policy Briefing held in January, I explained about fully utilizing the NFC (Near Field Communication) function of the Wii U GamePad, and regarding this topic

 

Nintendo FY3/2014

 

In this Financial Briefing a year ago, I mentioned that Nintendo was considering using JR East’s “Suica,” which is the most popular public transport e-money card in Japan, to make payments by utilizing the NFC function in the Wii U GamePad. 

 

It has taken us some time since I first mentioned it, but we are expecting the payments with Suica to be possible with the hardware update this summer.

 

Nintendo FY3/2014

 

JR East has already made the interoperability with various other transport e-money cards possible on a wide scale, so Wii U will also support other transport e-money cards that are compatible with Suica, including PASMO and ICOCA.

As of the end of March 2014, approximately 44.20 million Suica-compatible e-money cards have been issued, and approximately 80 million transport e-money cards in total have been issued that feature interoperability with Suica.

 

Nintendo FY3/2014

 

With this, Wii U will be the first video game console that has a transport e-money payment function and is connected to the Internet. 

Wii U is still on its way to becoming a video game system that has spread among a large number of people, but even at this moment, there are 1.30 million units of Wii U in Japan connected to the Internet. I understand there are approximately 250,000 shops where there are more than 450,000 machines that accept Suica at the moment, and I believe that the additional impact of more than one million units of a game console with an e-money payment system suddenly becoming available among families would not be so insignificant.

 

Nintendo FY3/2014

 

Until now, when making digital payments, consumers needed to use their credit card or take extra time to buy a pre-paid card, with which method, they have to charge a lump sum. However, the combination of NFC payments and e-money cards will make it much easier for consumers to make payments.

The e-money that can be utilized with the NFC payment function is most popular in Japan, so this function will first be tested in Japan.

On the other hand, compared to other countries, it is said that Japanese people are more disinclined to use credit cards on the Internet, and actual data shows that the usage ratio of prepaid cards is much higher in Japan than in other countries. From this perspective, we think that this NFC payment function will help provide more convenience to consumers.

And at the same time, I think that this will be an opportunity for both Nintendo and our business partners to come up with new ways to do business on Wii U.

 

While we are on the topic of the NFC function, I would like to share one more thing with you today.

 

— Satoru Iwata, President of Nintendo
Source: Nintendo JP.

 

Click here for Part 8.

 

 

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