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Interviews

Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 4
Interviews

Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 4

Sakamoto on Miitomo: "There are a lot of things, quite a lot of things, that will be done in the future."

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July 10, 2016
Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 3
Interviews

Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 3

Miis from Miitomo and Tomodachi Life are distinct from the ones played in games like Smash 4 and Mario Kart 8.

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July 10, 2016
Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 2
Interviews

Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 2

Yoshio Sakamoto: "I have never worked with Mr. Miyamoto."

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July 4, 2016
Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 1
Interviews

Miitomo’s Potential! A Yoshio Sakamoto and Shigesato Itoi Interview Part 1

Story of the Mii characters.

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July 4, 2016
SEGA: ‘Special Sound Interview for Mario & Sonic at the Rio 2016 Olympic Games! [Part 2]’
Interviews

SEGA: ‘Special Sound Interview for Mario & Sonic at the Rio 2016 Olympic Games! [Part 2]’

"Everyone in the development team, from directors, programmers, project managers, designers all the way to the sound team joined in to record the chorus."

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July 4, 2016
Pokémon: ‘A Talk with Champion Toler Webb’
Interviews

Pokémon: ‘A Talk with Champion Toler Webb’

"Going into any tournament, the goal is always to win."

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July 4, 2016
SEGA: ‘Special Sound Interview for Mario & Sonic at the Rio 2016 Olympic Games! [Part 1]’
Interviews

SEGA: ‘Special Sound Interview for Mario & Sonic at the Rio 2016 Olympic Games! [Part 1]’

The new Mario & Sonic game's soundtrack's been recorded in Brazil, in the very city where the Olympics will take place.

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June 20, 2016
NoE: ‘Star Fox Zero – Dev Team Interview: Part Three, Our Focus During Development’
Interviews

NoE: ‘Star Fox Zero – Dev Team Interview: Part Three, Our Focus During Development’

"At one point, Mr Miyamoto made reference to Star Fox Zero as the culmination of his vision for Star Fox, made possible by the Wii U."

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May 30, 2016
NoE: ‘Star Fox Zero – Dev Team Interview: Part Two, New Vehicles Broaden the Scope of the Gameplay’
Interviews

NoE: ‘Star Fox Zero – Dev Team Interview: Part Two, New Vehicles Broaden the Scope of the Gameplay’

"So we’ve resurrected the simple polygon models from more than 20 years ago using today’s technology."

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May 22, 2016
SEGA: ‘SEGA 3D Classics Collection Developer’s Interview Part 2’
Interviews

SEGA: ‘SEGA 3D Classics Collection Developer’s Interview Part 2’

"It might not mean much to the players out there, but having Power Drift running on 3DS is a miracle in itself."

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May 22, 2016
NoE: ‘Star Fox Zero – Dev Team Interview: Part One, It’s Got to Feel Immersive and Look Cool’
Interviews

NoE: ‘Star Fox Zero – Dev Team Interview: Part One, It’s Got to Feel Immersive and Look Cool’

An interview pretty much twenty years in the making. 🙂

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May 16, 2016
SEGA: ‘SEGA 3D Classics Collection Developer’s Interview’
Interviews

SEGA: ‘SEGA 3D Classics Collection Developer’s Interview’

In memory of Akira Saito.

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May 2, 2016
Monster Hunter 4 Ultimate – Interview with Game Directors
Interviews

Monster Hunter 4 Ultimate – Interview with Game Directors

If you're a fan and own the game, you'll really want to see this.

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December 23, 2015
The Legend of Zelda: Tri Force Heroes Q&A
Interviews

The Legend of Zelda: Tri Force Heroes Q&A

"Hyrule and Hytopia are connected."

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October 27, 2015
Nintendo UK: ‘Developer Discussion: Rodea the Sky Soldier’
Interviews

Nintendo UK: ‘Developer Discussion: Rodea the Sky Soldier’

"When you’re a child, did you ever want to try flying in the great, blue sky?"

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October 27, 2015
SEGA: ‘3D Sonic The Hedgehog 2 Included in the SEGA 3D Classics!’
Interviews

SEGA: ‘3D Sonic The Hedgehog 2 Included in the SEGA 3D Classics!’

This interview is extremely long but also extremely interesting.

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October 9, 2015
NoE: ‘Nintendo eShop developer discussion: FAST Racing Neo with Shin’en’
Interviews

NoE: ‘Nintendo eShop developer discussion: FAST Racing Neo with Shin’en’

Shin'en: "I think the key is to optimise the processes of game development."

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September 25, 2015
Nindies Lounge @ PAX Interview – Typoman
Interviews

Nindies Lounge @ PAX Interview – Typoman

That's cheating though.

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September 22, 2015
Nindies Lounge @ PAX Interview – Shantae: Half-Genie Hero
Interviews

Nindies Lounge @ PAX Interview – Shantae: Half-Genie Hero

The Shantae stance.

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September 22, 2015
Nindies Lounge @ PAX Interview – Runbow
Interviews

Nindies Lounge @ PAX Interview – Runbow

13AM Games doing the Runbow dance.

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September 21, 2015
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