Nintendo France : ‘Entrevue de développeurs Nintendo Classic Mini: SNES – Volume 5 : Super Mario World et Super Mario World 2: Yoshi’s Island’
"Shigeru Miyamoto a dit qu'il voulait que Mario monte à cheval !"
NintendObserver’s select content on interviews.
NintendObserver’s select content on interviews.
"Shigeru Miyamoto a dit qu'il voulait que Mario monte à cheval !"
Tadashi Sugiyama, à droite sur la photo, est aussi le père des Ice Climbers.
"Sakamoto-kun, faites un jeu Metroid sur Super NES. C'est moi qui créerai un environnement pour ce jeu, alors faisons-le !"
Captain Falcon était à l'origine destiné à devenir l'ambassadeur de la Super Nintendo.
F-ZERO seen through the lense of its original developers.
"Le jeu a été terminé il y a 22 ans."
“When I got there I was escorted through to the back of the building and through some security doors – which I thought was a bit strange for a Rabbids game."
Joe Madureira talks Battle Chasers Nightwar on Nintendo Switch.
"Nintendo Switch is an absolutely perfect match for Starlink."
"The story of the end of a race of people who can move forward and backward through time."
"I think there has never been a Sonic game in which players can enjoy such high quality graphics in a handheld experience. That’s all thanks to Nintendo Switch’s power."
Details from the game's associate producer.
Laurent Malville delves some more on Ubisoft's new IP.
#DontCryUbisoftMan.
"We are a French team and instead of mimicking an art style of Japanese creators, we wanted to embrace our own."
And a short interview with Kosuke Yabuki.
"Rusty is important to the sequel in many ways and we’ll show more without spoiling the big surprises in the coming months."
"We didn’t start from a position of trying to make a cooking game, it’s just that as we experimented, we found that cooking was just a really good basis for cooperation."
"Pocket Rumble will have online multiplayer with ranks, scores, leaderboards and everything you’ve come to expect with online multiplayer in fighting games."
"There’s so much potential still left in the idea that I think everybody who worked on it would love to realise that potential in either the form of DLC or maybe a sequel."