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Nintendo IR

Nintendo Q2 FY3/2015: Consolidated Financial Forecast
Nintendo IR

Nintendo Q2 FY3/2015: Consolidated Financial Forecast

The forecast remains unchanged as Nintendo strives to re-create a profit structure.

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October 29, 2014
Nintendo Q2 FY3/2015: Consolidated Operating Results
Nintendo IR

Nintendo Q2 FY3/2015: Consolidated Operating Results

Wii U at 7.29 M hardware, 41.67 M software; 3DS at 45.42 M hardware, 186.22 software.

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October 29, 2014
Nintendo Q1 FY3/2015: An Upcoming Third-Party Software Lineup
Nintendo IR

Nintendo Q1 FY3/2015: An Upcoming Third-Party Software Lineup

Yup, there's actual third-parties on Nintendo.

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July 30, 2014
Nintendo Q1 FY3/2015: A Launch Schedule of Primary Nintendo Products by Region
Nintendo IR

Nintendo Q1 FY3/2015: A Launch Schedule of Primary Nintendo Products by Region

Most titles in development at Nintendo are actually on Wii U since that's what their next consoles will be made from.

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July 30, 2014
Nintendo Q1 FY3/2015: Consolidated Financial Forecast
Nintendo IR

Nintendo Q1 FY3/2015: Consolidated Financial Forecast

Gearing it big with the likes of Hyrule Warriors, Bayonetta 2, Pokémon ORAS, and Super Smash Bros. for the holidays.

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July 30, 2014
Nintendo Q1 FY3/2015: Consolidated Operating Results
Nintendo IR

Nintendo Q1 FY3/2015: Consolidated Operating Results

Mario Kart 8 stands at 2.82 million units sold as of June 30th.

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July 30, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 17: The Entertainment Business
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 17: The Entertainment Business

"In the entertainment business, only one can become strong and all of the others will become weak."

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July 9, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 16: Empathy for Iwata
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 16: Empathy for Iwata

"He is so sincere that, in my view, he is trying to take on all of the things related to the company’s current situation by himself and I think it might have made him ill."

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July 9, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 15: Iwata Asks Update
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 15: Iwata Asks Update

"Nintendo will continue to look for new ways to pass on information to more consumers."

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July 9, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 14: Character IP Utilization
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 14: Character IP Utilization

"We also plan to make amiibo compatible with other Wii U and Nintendo 3DS software from next year."

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July 9, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 13: Share Hating
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 13: Share Hating

"Thank you for your helpful comment."

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July 9, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 12: Third-Party Development
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 12: Third-Party Development

"The number of third-party titles overseas is greater than in Japan, even for packaged software."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 11: For the Future
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 11: For the Future

"This consciousness is mounting high among people at Nintendo now, so please wait for our next move."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 10: Forecasts
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 10: Forecasts

"We will work to communicate the value of the Wii U GamePad, and propose a new play style for Wii U."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 9: A Hater
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 9: A Hater

"Once again, we appreciate these valuable comments from the shareholder."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 8: Wii U Hardware
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 8: Wii U Hardware

"The most challenging aspect of designing Wii U, the high-resolution graphics were anticipated by everyone and could not be an advantage."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 7: Wii U Software Lineup
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 7: Wii U Software Lineup

"We would like our consumers to thoroughly know and review our software more than before."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 6: The Chinese Market
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 6: The Chinese Market

"Our business in China is focused on Nintendo 3DS, which is sold under the iQue name."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 5: Casino Ramblings
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 5: Casino Ramblings

"Thank you again for your comment."

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July 8, 2014
Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 4: Smartphones Concerns
Nintendo IR

Nintendo’s 2014 Annual General Meeting of Shareholders Q&A 4: Smartphones Concerns

"More specifically, we are currently developing an application for smart devices."

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July 8, 2014
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