Fortnite: ‘Bug Fixes in Creative – v13.20’

NintendObserver(Pretty sure that was not originally posted on the 26th…)

 

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Fortnite

Bug Fixes in Creative – v13.20

 

6.26.2020

 

ISLANDS

​​​​​Bug Fixes

  • Fixed an issue where players could bypass edit permissions to edit another player’s island.
  • Fixed an issue where selecting Return to Hub caused incorrect textures on multiple assets on the island.
  • Fixed an issue where selecting Return to Hub could break functionality of certain devices in the HUB.
  • Fixed an issue where the central featured rift did not show complete island information.
  • Fixed an issue where the device info was shown in replays when the focus was set to a device.
  • Fixed an issue where the Timer appeared on the map despite the setting being minimap only.
  • Fixed an issue where Beacons were visible during the Pre-game phase.
  • Fixed an issue where Badge colors were inconsistent between create and game mode.

 

GAMEPLAY

Bug Fixes

  • Fixed an issue where the player could hitch or clip through the ATK when jumping on its roof.
  • Fixed an issue where players were able to travel beyond the game volume when switching seats in the Stormwing.
  • Fixed an issue where backfill players could spawn outside the game volume when there were no available spawn pads.
  • Fixed an issue where the Sentry would lose functionality when players exited an ATK nearby.
  • Fixed an issue where the Glider would be deployed at game start.
  • Fixed an issue where the Sentry would be eliminated when driving an ATK nearby.
  • Fixed an issue where certain player-built structures could not be destroyed with the pickaxe when placed against an island barrier.
  • Fixed an issue where Creatures could destroy player-built structures despite the Destroy Player Structures option being turned off.

 

WEAPONS + ITEMS

Bug Fixes

  • Fixed an issue where double jumping while using the shadow bomb caused the player to fly and break impulse interactions.
  • Fixed an issue where players were not able to aim horizontally while inside the cannon.
  • Fixed an issue where throwing Boogie Bomb at Sentries was causing crashes.
  • Fixed an issue where the Creepin Cardboard made players invisible when crouched.
  • Fixed an issue where the Shopping Cart was not impulsed by all explosive weapons.
  • Fixed an issue where the Ice Block lost its slide effect when a diagonal wall was placed on top.
  • Fixed an issue where the Sneaky Snowman remained equipped when returning to the hub.

 

CREATIVE TOOLS + PHONE

Bug Fixes

  • Fixed an issue where multi-selected assets added to the Quickbar were not populating consistently after ending the game.
  • Fixed an issue where deleted props could randomly reappear.
  • Fixed an issue where assets had a black thumbnail when saved into the Quickbar on mobile.
  • Fixed an issue where the Hover Platform blueprint disappeared when switching between pickaxe and phone tool.
  • Fixed an issue where the Hover Platform would be placed inconsistently when multi-selected with other assets.
  • Fixed an issue where the player retained phone tool access outside of the island.
  • Fixed an issue where saved assets from the Quickbar were automatically pasted when starting a game.
  • Fixed an issue where vehicles were visible through copied assets.
  • Fixed an issue where Holoscreens set to rotate did not do so correctly.
  • Fixed an issue where the Billboard bounding box was offset when the border was turned off.
  • Fixed an issue where the Objective device could not be scaled or modified.
  • Fixed an issue where a deformed weapon model would spawn after the player deleted the Item Spawner.

 

PREFABS & GALLERIES

Bug Fixes

  • Fixed the Village Building Color Galleries naming conventions so that A & B would be capitalized.
  • Fixed an issue where the Water Walls from Craggy Cliffs and the Military Crate from Pressure Plant Gallery were giving the wrong resource material.
  • Fixed an issue where the Straight Pirate Ship Balcony was giving the wrong resource material.
  • Fixed a spelling issue with Craggy Cliffs Sticks Restaurant.
  • Fixed an issue where a lamp appeared to be floating in Craggy Cliffs Inn.
  • Fixed an issue with short draw distance for some of the props in Craggy Cliffs Prop Gallery.
  • Fixed an issue where Creatures were walking through objects from the Monster Skull Gallery.
  • Fixed an issue where Decal Gallery handles were visible.

 

DEVICES

Bug Fixes

  • Fixed an issue where the Class Selector Color option would reset after ending a team-based game.
  • Fixed an issue where the Capture Zone device was active during the Pre-game phase despite setting Enable During Phase to None.
  • Fixed an issue where some devices ignored their game phase settings in the Pre-game phase.
  • Fixed an issue where the Barrier appeared during the Pre-game phase when Enabled During Phase was set to Warm-up Only.
  • Fixed an issue where the Damage Volume remained visible during the game when visibility was turned off.
  • Fixed an issue where Creatures were unaffected by creature settings while inside a Mutator Zone.
  • Fixed an issue where players were unable to capture the Capture Area via a Trigger device more than once.
  • Fixed an issue where the warning notification did not appear when damaging an Objective Device.
  • Fixed an issue where the Ball device was not affected by Pinball Bumpers.
  • Fixed an issue where the Class Selector and the Movement Modulator were not active during Pre-game even when Enabled during Pre-game was turned on.
  • Fixed an issue where the Capture Area’s visual effects was showing in the next round even if the area was disabled.
  • Fixed an issue where the player would lose the ability to use the pickaxe or shoot after being teleported via the Mutator Zone trigger.
  • Fixed an issue where the Tracker Device was showing HUD elements one at a time if multiple ones were assigned to the same individual or team.
  • Fixed an issue where the Class Selector Color would reset to the wrong selected Team.
  • Fixed an issue where the Mutator Zone still consumed items when Pick Up Life Span was disabled.
  • Fixed an issue where the Display Health for All Players setting in the Team Settings Device did not replicate properly in replays.
  • Fixed an issue where the Ball Device was stuck between the Ball Spawner and the ground.
  • Fixed an issue where the Trick Tile did not trigger if the creator did not open the settings menu after placing the device.
  • Fixed an issue where the Color Changing Tile did not change colors via the Set Team When Receiving From setting.

 

UI + SOCIAL

Bug Fixes

  • Added more appropriate tags to help find the following content:
    • Block Party Prop Gallery
    • Nature Tree Gallery B
    • Hero/Villain Prop Gallery
    • Neo Tilted Car Gallery
    • Ambient Gallery Large
    • Visualizer Gallery
    • X-4 Stormwing
    • B.R.U.T.E.
  • Fixed an issue where the preview icon for the dumpling from Lucky Landing Prop Gallery was showing the dumpling backwards.
  • Fixed an issue where Gold was failing to display on the HUD.
  • Fixed an issue where the island UI would populate when there were no portals.

 

— The Fortnite Team
Source: Epic Games.

 

 

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