To be honest… from a technical standpoint, his game just does not live up to the hype he’s making.
“I’m going to guess that most of the people reviewing the game weren’t given a chance to evaluate it properly.”
“Let’s meet on the battlefield!”
“Our action system uses every button on the Wii U GamePad.”
“Even though you can explain something in 1,000 or 10,000 words, there’s no substitute for actually experiencing something yourself.”
“Just think about it. These days, where else can a studio get the opportunity to develop one game for seven years?”
La présentation japonaise de Devil’s Third avec Tomonobu Itagaki officiellement traduite en français.
A heart-to-heart rundown of Devil’s Third from the game’s creator himself.
Happy New Year!! 😀
Remember: called it Wii U exclusive.
Polygon interviews Danny Bilson and Tomonobu Itagaki on Devil’s Third, Wii U exclusive.
I called it.