"Nintendo will not implement this business alone."
NintendObserver’s select content on the second quarter of the fiscal year ending March 2015.
"The application under development is one that utilizes Mii on smart devices."
"A Pokémon game that created very deep, emotional memories for those who played it."
"Our position on architecture integration has not changed at all and we have been making progress on it."
"We think eliminating marketing and R&D inefficiencies is the most important issue for the time being."
"We are preparing for a bright future."
"We will lower the measurement hurdle by such a great degree that users will be measured by simply sleeping."
"We draw the line at using the cloud and smart devices to directly carry out our video game business."
"The region-lock has existed more for reasons having to do with the seller than the consumers."
"I believe it has very high potential."
"I do not think that our old approach would be successful in new markets."
"I cannot discuss any of the details today, but amiibo has the potential to propose new ways to play card games."
From videogames to QOL, cloud computing, and the inclusion of smart devices.
A QOL Sensor that automatically analyzes sleep and fatigue in the most user-friendly manner.
First theme is health as Nintendo reveals their first QOL endeavor...
"Pre-download" to take effect first on Wii U with Smash Bros., then also on Nintendo 3DS in 2015.
With the use of Nintendo Network IDs, download codes are bound to become progressively obsolete.
Nintendo has started selling download codes for games on Amazon Japan.
A distinguishable Nintendo presence on store shelves.
The quality of the 3DS version is creating even more hype for Smash for Wii U.