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Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 6: Gaming Population Expansion
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 6: Gaming Population Expansion

You'll notice most of the times Nintendo mentions the NX in documents they put it right next to Wii U and 3DS.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 5: Digital Business
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 5: Digital Business

Nintendo download sales for the first half of this fiscal year are the highest they've ever been.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 4: amiibo
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 4: amiibo

About 21.10 million amiibos have been shipped in less than a year since they hit the market.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 3: Wii U
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 3: Wii U

Splatoon and Super Mario Maker are having similar effects on the Wii U business as did MK8 and SSB4 last year.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 2: Nintendo 3DS
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 2: Nintendo 3DS

About 70% of Animal Crossing Happy Home Designers in Japan are women.

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October 30, 2015
Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 1: Introduction
Nintendo IR

Nintendo Q2 FY3/2016 Corporate Management Policy Briefing, Part 1: Introduction

Nintendo's operating income turned back to positive for the first time in five fiscal years.

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October 30, 2015
NCL: ‘Notice Regarding Personnel Change of a Representative Director and Role Changes of Directors’
Nintendo IR

NCL: ‘Notice Regarding Personnel Change of a Representative Director and Role Changes of Directors’

Tatsumi Kimishima appointed as President of Nintendo.

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September 14, 2015
NCL: ‘Notification of Death and Personnel Change of a Representative Director (President)’
Nintendo IR

NCL: ‘Notification of Death and Personnel Change of a Representative Director (President)’

...

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July 13, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 12: Splatoon’s Success and Virtual Console
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 12: Splatoon’s Success and Virtual Console

"We are currently researching how we can efficiently develop Virtual Console titles with limited human resources."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 11: Character Merchandising
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 11: Character Merchandising

"We have various ideas in mind for collaboration on the character licensing business across Japan, North America and Europe."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 10: Treasury Shares
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 10: Treasury Shares

"Our business has gone through changes in business environment, a transition period, which we had never experienced before."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 9: Licensing
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 9: Licensing

"Only a handful of characters can last for one, two or three decades."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 8: Smart Devices and Free-to-Start
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 8: Smart Devices and Free-to-Start

"Once the value of a software title decreases, it can never be increased again."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 7: NX and Wii U
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 7: NX and Wii U

"It is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 6: E3
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 6: E3

"Which points we should focus on at E3 change every year depending on the development status of each product and future deployment schedule."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 5: Old Nintendo HQ
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 5: Old Nintendo HQ

"At the previous headquarters, Mario Club Co., Ltd. performs debug operations and difficulty adjustments for Nintendo products."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 4: The Seattle Mariners
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 4: The Seattle Mariners

"It was rather an exceptional thing for a Japanese company to become the principal owner of a Major League Baseball team."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 3: NX and Third-Parties
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 3: NX and Third-Parties

"For collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 2: Stock Value
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 2: Stock Value

"A stock split would damage the premium value Nintendo stock currently holds."

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July 12, 2015
Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 1: Sales Discounts
Nintendo IR

Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 1: Sales Discounts

"We are thinking about providing a system where Nintendo can give (individual) offers to each consumer."

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July 12, 2015
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