Exclusive Interview with Stephen Frost (Sonic Boom) on bringing a new twist to the Sonic franchise

NintendObserver“There is a lot to the Sonic Boom games, so even a demo at E3 barely showcases what the game has to offer.”

 

☆ NintendObs Weekly – Monday, July 7, 2014 – Sunday, July 13, 2014.

Sonic Boom

 

 

For me, the favorite part of this project is bringing a new twist and interpretation to an established IP like Sonic.

 

— Stephen Frost
Source: NintendObserver.


Pour moi, ma partie favorite du projet est donner un nouveau twist et une interprétation nouvelle à la franchise établie qu’est Sonic.

 

— Stephen Frost
Source : NintendObserver.

 

 

NintendObserver:
Are the preparations on the road to E3 going well for you and the developers at Sanzaru and Big Red Button on Sonic Boom?

 

Stephen Frost:

Thanks for the interest. We are always willing to do interviews when time is available. For me, the favorite part of this project is bringing a new twist and interpretation to an established IP like Sonic. Sonic has been around for over 20 years and has a rich history of amazing games and fans that love those games. Just being a part of this whole initiative has been quite humbling for me. Seeing the love that fans have for these characters really pushes me and the team to work as hard as possible to deliver on something, not only good, but new.

Now, of course, with every change comes the possibility of alienating fans but I’m hopeful that they will come to understand and, hopefully, appreciate what we are trying to accomplish here. We still try our best to keep the core aspects of what makes Sonic, Sonic in the game, because you can’t just change everything, but there is no denying that Sonic Boom introduces a lot of new ideas, as well as mixes up the focus from the typical speed-based gameplay. Speed is still here, of course, but it is more of a reward and plays a greater role in the pacing of levels.

In the end, though, there are going to be folks who love what we are doing and those who are going to dislike what we are doing. This is inevitable, so all we can do is focus on really sticking to our guns and working to deliver on our united vision for the games. There is a lot to the Sonic Boom games, so even a demo at E3 barely showcases what the game has to offer. In that regard, I hope that the fans keep an open mind and continue to follow the project over the coming months as we unveil more info, as we still have a lot to show.

 

Sonic Boom

 

 

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