Nintendo Q3 FY3/2015 Financial Results Briefing, Part 3: Five Double-Million Sellers

NintendObserverThree hence the majority of these Japanese double-million sellers are from third parties on Nintendo.

 

☆ NintendObs Event – Nintendo Q3 FY3/2015.

Nintendo Q3 FY3/2015

 

 

As explained, Nintendo 3DS did not clear all the hurdles with hardware sales, but when it comes to software sales,

 

Nintendo Q3 FY3/2015

 

First of all, in the Japanese market, Nintendo 3DS software achieved a solid sales result as there were five double-million sellers for Nintendo 3DS in the six months from July to December. At our Corporate Management Policy Briefing last October, we stated that we expected four double-million sellers, and we actually achieved a better result. As I have mentioned before, this is the first time for software for dedicated video game platforms to achieve this record since 2000, when we started to receive precise video game sell-through data in the Japanese market from independent research companies. Considering the size of the video game market before that, we can even say that this is the first time in the history of the Japanese video game market. We did not have so many double-million sellers in such a short period even in the heyday of Nintendo DS, the most pervasive video game system in Japan.

 

Nintendo Q3 FY3/2015

 

Here are the double-million sellers. Three of the five titles are third-party software. Some think that the popularity of smartphones will shrink the business of software for dedicated video game platforms. On the other hand, the market potential of Nintendo 3DS seems to interest developers who are working on games for smartphones, and there have recently been some hit titles for Nintendo 3DS which were originally designed for smartphones, including “Puzzle & Dragons Z” released at the end of 2013. We continue to receive inquiries from various developers.

 

Nintendo Q3 FY3/2015

 

“Super Smash Bros. for Nintendo 3DS” was released last September in Japan and last October overseas. We announced at the last Briefing that the number of sales was 3.22 million units by the end of last September and it reached 6.19 million units by the end of the last year.

Before the release, some were skeptical of the sales potential of “Super Smash Bros.” for handheld devices because the series had been popular for home consoles, but the steady sales of the title even today have proven it untrue. The quality of the title has also been highly praised.

The “Super Smash Bros.” series is not as popular or well-known in Europe as in Japan and the U.S. This is why the initial sales of “Super Smash Bros. for Nintendo 3DS” were not strong in Europe. As the time goes by after the release, however, the sales have picked up thanks to word-of-mouth.

 

Nintendo Q3 FY3/2015

 

We have sold 9.35 million units of “Pokémon Omega Ruby” and “Pokémon Alpha Sapphire,” which were released worldwide last November. The sales total is smaller than that of “Pokémon X” and “Pokémon Y,” released in the previous year, as the release date was more than one month later in the year. We are confident that we have a chance to continuously sell “Pokémon Omega Ruby” and “Pokémon Alpha Sapphire” even this year. We will try to have as many people as possible choose them as a standard title. Before the release, some said that these titles were nothing but remakes and that their sales potential was smaller than completely new titles. We hope to produce results that surpass such expectations.

 

— Satoru Iwata, President of Nintendo
Source: Nintendo JP.

 

 

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