“The most challenging aspect of designing Wii U, the high-resolution graphics were anticipated by everyone and could not be an advantage.”
☆ NintendObs Event – Nintendo’s 2014 Annual General Meeting of Shareholders.
Question:
My question is about hardware. I am working in the software field, and in my view, Nintendo has been putting a lot of effort into designing hardware for which software developers can easily create games since the days of Nintendo GameCube and Nintendo DS. In seeing the beautiful and smooth 60 frame-per-second graphics for “Mario Kart 8” released recently and “The Legend of Zelda” announced at the E3 show, I feel that you have designed Wii U to be very good hardware. Mr. Miyamoto commented on the cost of software development with new technology. Now I would like to ask Mr. Takeda how confident he is about Wii U in light of developing video games and how much it will act as a weapon for Nintendo to deploy its platforms.
Answer:
Takeda:
If you ask me about the most challenging aspect of designing Wii U, it was that the high-resolution graphics were anticipated by everyone and could not be an advantage. In addition, we are still having a hard time to make the best use of its new controller, the “Wii U GamePad.” On the other hand, it was a natural and inherent decision to aim for hardware efficiency, including a not huge capacity but low-latency memory, in designing Wii U, as we have done since the days of Nintendo GameCube. These sorts of things have been ubiquitous across the entire company; it is in our DNA. We want to pass on to our younger developers the DNA of offering unexpected and fun entertainment to consumers by doing things in different ways from others so the company can continuously produce unprecedented entertainment. This DNA should materialize in various forms. Sometimes it could be in the form of hardware, and at other times, it could bear fruit in other technology. Anyway, I want to ensure that this DNA is passed on throughout the company.
— The 74th Annual General Meeting of Shareholders
Source: Nintendo JP.
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