“The melee combat is a turn-based combat experience, where one of your units can go toe-to-toe with an opponent,” WayForward said to us. “There will be three rounds to do as much damage as possible before the round ends. If you’re successful and deplete your opponent’s health, they will be removed from the map.”
“Each Transformer can have up to a total of seven attacks to choose from each turn, but each attack has a meter that must be charged up before using it. With every round that goes by, that meter will fill up by one. Choosing the right time to use the move is essential, especially with those that require high charging level; otherwise you could end up using a move that would have been more effective later. If you successfully block an enemy attack, you can also gain two extra charging points.”
“For example Optimus Prime’s Vanguard is able to pull the enemy’s attention to himself in order to give other units time to heal or move to a safer location,” they shared. “For every mission you are given a set amount of Energon which each unit can take to activate their Super Move, so you have to be strategically careful on how often and which Super Move you use.”
“We wanted to make sure that this would be a game that any Transformers fans could enjoy, even those not well-versed in games of this genre, which is why it was important to amp things up in the combat sequences.”
— Adam Tierney (Director) and Shannon Hatakeda (Producer at WayForward) on Transformers: Rise of the Dark Spark (3DS)
…Wanna play? Buy a 3DS.
And if you’ve already got yours, click on Transformers Rise of the Dark Spark for everything you need to know about the game. 😀