Always Nintendo Interview: Mighty No. 9 & Keiji Inafune

NintendObserver“Fans and readers of Always Nintendo, this is Keiji Inafune.”

 

☆ NintendObs Weekly – Monday, May 19, 2014 – Sunday, May 25, 2014.

Mighty No 9

 

 

 

Always Nintendo:

After Mighty No. 9’s release, can we expect to see and Downloadable Content, either free or paid? Fans would most definitely be excited if you guys continued to provide continued support the game!

 

Koji Imaeda, Mighty No. 9 Director:

Of course! We are crafting the game with the possibility of future DLC in mind. As for the type of DLC, we’re still trying to figure that out.

Nick Yu, Mighty No. 9 Producer:

The cold reality you have to face as a producer is that Kickstarted projects come with a built-in ceiling where the budget is concerned. In other words, the amount of pledges you get during the KS campaign itself is all the budget you’re going to get. We don’t have the wiggle room to make any additional content that wasn’t promised during the campaign. However, we can get that wiggle room if the game ends up being a hit, and that’ll be a whole different story…

 

 

The interview concluded on a note from Keiji Inafune the man himself:

Fans and readers of Always Nintendo, this is Keiji Inafune. Some of you may have read this already, but you should know that the development of Mighty No. 9 is coming along very smoothly. The graphics have been getting better and better with each new build… as has the difficulty! (laugh) I want to let all of you get that nostalgic feeling—the one that makes you want to keep going no matter how many times you die. This game is going to be a great one, so all of you please look forward to it! Thank you for your continued support of Mighty No. 9!

 

 

Make sure to check out the full interview at Always Nintendo!

 

 

At NintendObserver, the comments are on Discord.

Click on Community to learn more. 🙂

…Wanna play? Buy a Wii U.

And if you’ve already got yours, click on Mighty No. 9 for everything you need to know about the game. 😀