Exclusive Interview with Shin’en Multimedia on their experience with Art of Balance on Wii U

NintendObserverShin’en: “With Art of Balance we learned a lot about designing a game for everyone.”

 

☆ NintendObs Weekly – Monday, October 6, 2014 – Sunday, October 12, 2014.

Shin’en Multimedia

 

 

We showcased the game at EGX in London and we’re happy to see that people got really sucked into the game.

 

— Shin’en Multimedia
Source: NintendObserver.


Nous avons présenté le jeu à EGX Londres et nous sommes heureux de voir les gens vraiment se prendre au jeu.

 

— Shin’en Multimedia
Source : NintendObserver.

 

 

NintendObserver:
I love playing Art of Balance on Wii U online: it keeps me on the edge and, from experience, when a puzzle actually gets too hard for me and my opponent to solve swiftly, we end up helping out each other until the next challenge. 🙂 Though it might be too early to say, and most probably be too early for an announcement, what might you have already acquired from this experience for future games? And also, what similar possibilities might you envision at this given time for FAST Racing Neo on Wii U?

 

Shin’en Multimedia:

With Art of Balance we learned a lot about designing a game for everyone. It’s so easy to pick up or join an existing game. You can play alone or with friends and family. We showcased the game at EGX in London and we’re happy to see that people got really sucked into the game. People also loved thevarious controller support. That’s something we want to keep for FAST Racing Neo. People should be able to play the game with any controller style that makes sense.

 

Shin’en Multimedia

 

 

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