Always Nintendo Interview: Ping 1.5+, Nami Tentou Mushi

NintendObserver“PING is basically a remix of PONG. We took the bouncing block idea and turned it into a puzzle-style game.”

 

☆ NintendObs Weekly – Monday, April 28, 2014 – Sunday, May 4, 2014.

Ping

 

 

Always Nintendo:
Nami Tentou Mushi is known for their Ping game series. Would you be able to tell us a bit about the game(s)?

Ping

Nami Tentou Mushi:

PING is basically a remix of PONG. PONG didn’t have much except the simple pong physics and bouncing back and forth with a paddle. We took that bouncing block idea and turned it into a puzzle-style game. Some people have compared it to mini-golf and I find that description pretty accurate. You had one shot to make the cube reach to the orange and you had to count your bounces too to make sure you didn’t bounce too many times on the way there. The graphics are extremely faithful to the Atari (minus the 8 bit orange) and it ran very well on all Android devices because it was such a low demanding game.

 

Always Nintendo:
What are some improvements made in PING 1.5+? Do you have an idea of when it might be released?

Ping

Nami Tentou Mushi:

With PING 1.5+ we added the ability for more shots and raised the challenge more. The boss stages were added that weren’t in the original too. They are remixed stages of popular Atari classics. But we’ve made them unique enough to PING to not be just a copy. We made sure to be original with our content. The release date is before the end of May. Things are starting to wrap up with the game and we are in the final process with the last few stages. Don’t expect to have to wait much longer for it.

 

For more on Ping 1.5+, make sure to check out the full interview at Always Nintendo!

 

 

 

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