The Engine Room – Q&A (Part 3): Why Most Game Assets Are Never Used
At the end it really seemed like they were actually in the same room.
NintendObserver’s select content on The Engine Room.
NintendObserver’s select content on The Engine Room.
At the end it really seemed like they were actually in the same room.
It was. But permadeath really isn't that fun.
I'm so glad I got to interview them. And I'm so proud, too. 🙂
Fack, now even I want that Schoko-Bananen. 🤐
Julius has a beard. Automatically this video is authoritative.
And that's when I got the game. But my hands are too full to play it right now...
I CANNOT BELIEVE THEY ACTUALLY MENTIONED BATEN KAITOS.
A new, way bigger studio for Image & Form. (Shared with Zoink.)
Dayum that swag though. Now I want one of these.
"Image & Form classics." 😛
Just sayin' the BGM for the "Soiffards'" camp is simply magnificent.
Julius is joined by one of the artist and character designers on SteamWorld Dig 2.
SteamWorld Dig 2's lead designer hacking the Engine Room.
And this is why I don't cover rumors.
The Memeverse legacy.
They didn't specify the platform but they did previously confirm that they are developing on the Nintendo Switch.
I'm glad they hinted at more Nintendo-like NX features yet to be revealed.
I can't believe they kept that secret for so long. 🙂
The Engine Room fooling around at Scandinavian Nintendo distributor Bergsala. 🙂
With an early look at the Wii U version of SteamWorld Heist.