PlatinumGames: ‘Astral Chain Devblog: Cracking the Game Design Case’
The extra endgame cases follow the structure that was originally envisioned as the core hub of the game.
NintendObserver’s select content on PlatinumGames.
NintendObserver’s select content on PlatinumGames.
The extra endgame cases follow the structure that was originally envisioned as the core hub of the game.
Later on in the game, if you complete a certain case, you’ll get a very special add-on for the camera: the Pixelizer.
"In Astral Chain, we’ve followed the tried-and-true Platinum tradition of having the enemy stop moving the instant they’re defeated, then vividly burst, so the player knows they’re done for."
The twin you choose doesn’t have many lines of dialogue of their own, but you’ll spend a lot of time listening to their efforts.
There's even Jena next to Kyle on the top-right corner.
"With Nintendo helping guide the way, we combined three big-picture themes that we all liked: superheroes, police and a near-future setting."
Takahisa Taura: "I think after this blog I’ll do a quick few rounds of the local game stores, just to make sure this isn’t a dream. Sorry if you see me kinda suspiciously loitering around the game aisle."
All of the screenshots have been taken using the camera tool in-game.
If you snap a picture of a new character, enemy, or location, their information will be added to the Neuron database for you to browse at your leisure.
UI artists design and create the game’s user interface: lock-on cursors, health bars, dialogue boxes, map screens, title menus, weapon and item icons, so on and so forth.
Yes, you can pet the Beast Legion.
Though the box art is different, I'm quite sure the content is roughly the same than the one we have in Europe.
Takahisa Taura: "And yeah, they weren’t twins at first. I just wanted to have a game where you could chose the main character’s gender. But after we received the design concepts, we thought adjusting the story to include the twins angle would make things more interesting."
At its core, the music in Astral Chain is made up of elements from three genres: metal, electronic and orchestral music.
Nintendo put out the idea of working together with the entertainment giant Avex to add three vocal songs – an opening theme, an ending theme, and a featured song that plays at a really climactic moment in the game.
"Should we err on the side of a more realistic approach? Or go all the way towards smooth, anime-like cel shading?"
"The main character doesn’t have any dialogue of their own in the main story cutscenes." But I thought it was their voices we'd hear at the same time in the trailers...
#MakePlatinumManDLC.
The Ark is made up of five regular districts, from 0x to 4x, plus one special district that you might have noticed at the top right of the map. You’ll learn more about that one later…
Check out the Legion ideas that didn't make it into the final game.