Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 13: About DeNA
"We believe that we can make products that are even more unique based on consumer feedback."
NintendObserver’s select content on management Q&As.
NintendObserver’s select content on management Q&As.
"We believe that we can make products that are even more unique based on consumer feedback."
"To avoid any misunderstandings, we have never said that we will produce a movie."
"We are now preparing to manufacture NX and hashing out details like the extent of automation."
"The general meeting of shareholders should be a place where shareholders and board members can communicate on a range of topics."
"We are researching not just VR but AR and many other technologies."
"We made changes and additions to the Articles of Incorporation with a view to future diversification of our business."
"We have reined in advertising expenses to a certain degree over the last few years, and this has helped to balance revenue and expenses."
"The concern was that my speech may not be clear enough to be easily understood."
"Releasing applications for non-Nintendo platforms is one challenge for us, and we will try all kinds of things as we continue this challenge."
"We will make applications, and not just action games, in consideration of what best embodies 'Nintendo-like' applications."
"For now, what we need to do is closely watch developments and prepare appropriate measures."
"We also consider VR to be a promising technology, and we are conducting research with much interest."
"We intend to do our utmost to foster greater participation of women for the future growth of Nintendo."
"We are planning with the expectation that NX sales will compensate for much of the impact on sales from reduced Wii U hardware sales."
"We will be putting out applications that use IP from actual games, so it will be a decent value for the fiscal year ending March 2017."
"The launch of NX is not the only project which requires funds, and we want to prioritize using it on projects that make use of our IP."
"Our approach is that we should wait until we can provide a fully realized experience rather than rushing to launch in the holiday season."
"How the game is played connects to the future of the IP."
"I believe that Miitomo reaching 10 million unique users in the short time since its release shows that it has achieved the level we had planned."
"Selling at a loss at launch would not support the business, so we are keeping that in mind in developing NX."