Pokémon: ‘Meet the Director and Assistant Director behind Pokémon: Twilight Wings’
"The thing is, it's completely fine to talk about stuff like how there's a single Ditto hiding in the school of Wishiwashi in one scene in Episode 4."
NintendObserver’s select content on interviews.
NintendObserver’s select content on interviews.
"The thing is, it's completely fine to talk about stuff like how there's a single Ditto hiding in the school of Wishiwashi in one scene in Episode 4."
"I've watched each episode through hundreds of times in the process of making the music, too, so it's extremely hard to choose a specific moment, but if I had to pick, I'd say the first episode left a very strong impression since it served as my entryway into Twilight Wings."
"By the way, there's a reason his name is “John,” but it's a secret. Tommy's character was born from the need to have someone to help establish John's character. Tommy has some background lore of his own, but that's a secret, too."
"But we all loved Pokémon the same no matter which country we were in, and I remember feeling proud for some reason when my friend told me they had grown up watching Pokémon, too."
A Ubisoft interview with Game Director Scott Phillips.
As Mario Kart enters the realm of "mixed reality."
Ça, c'était le prototype. Bien avant le partenariat avec Nintendo.
In fact, Karthik used to work on Skylanders at Vicarious Visions and even appeared on Nintendo Threehouse Live @ E3 2015 for Skylanders SuperChargers. 👀
Lemme check... CTRL+F: "Zelda." That's weird, no results.
I'm actually surprised that they invested as much into making it a full-fledged game as they did in making it an entirely novel concept.
They delayed the game to February 11, 2021 to add more polish. COVID was actually not the main reason why.
So the Lilties were made out of plants because the game's producer didn't like kemonomimi (furry) characters. 🙃
Nippon Ichi Software's president explains how Prinny came into existence.
(That company was Nintendo.)
I guess he's not Wonder-Yellow.
Two songs you need to listen to: Immorta's Theme and Guyzoch Space Pirate Teio Form.
Mr. Masuda: "We always take player feedback into consideration."
C'est grâce au doublage que Okamoto-san s'est mis à apprécier Séréna.
Shinji Hashimoto: "In Japan, we created VII in-house, but in the North American and European regions, we had... you could say a tie-up with Sony and got a lot of help from them." (In case you're still wondering why the Final Fantasy franchise went from Nintendo to PlayStation.)
They're the ones who made the game's Japanese theme song. It is so funny when they imitate the Super Monkey Ball characters.