Splatoon 2 – Dev. Tips with Mr. Nogami Pt. 2: The Long-Range Charger
That's the map they made that official speedrun on.
NintendObserver’s select content on Hisashi Nogami.
NintendObserver’s select content on Hisashi Nogami.
That's the map they made that official speedrun on.
They used to have vids like this with Tsubasa Sakaguchi for the very first Splatoon game. Nogami-san and him seem to be polar opposite in terms of personalities.
The idea was to create a world with a bit of a different look and feel to it than the other playable modes of the game.
I'd love to see their development teams going head-to-head on Splatoon 2.
I've probably said it before but I find it fascinating to see how we the players have actually influenced the story of Splatoon 2.
Aside from Mario Kart 8 Deluxe, these are the two multiplayer games that allowed the Switch to soar last summer.
Shameless Octo Expansion plug, but I'll take it.
"Shigeru Miyamoto a dit qu'il voulait que Mario monte à cheval !"
Franchement Nogami-san me tue à chaque fois qu'il met en scène un symbole pour Splatoon 2. 😃
New weapon, new map, new Special, new Salmon map.
Where League Battles were first mentioned.
Why no love for Marie...
Each of the single player stages can be played with whatever weapon you have at your disposal.
Salmon Run's difficulty can be maximized all the way to 200%.
They actually defeated Japan's best Splatoon team. This is crazy.
Ethan!!!!!!!! 😃
La conception de la carte est basée sur une piste de BMX comportant une foule de bosses et de crevasses.
Video footage of the ESL-revealed map.
They managed to keep it as hardcore as the original while making the game even more balanced.
Super, ils ont sous-titré le tout en français.