“We concluded that simply placing rocks somewhere isn’t intriguing or challenging enough to be rewarding, even if you were to find them. Instead, we suggested hiding some small creatures there for the finding.”
How Breath of the Wild was made, from a 2D prototype to a 3D open-air adventure.
The full presentation is now available for free on Nintendo’s YouTube channel.
“I hope that players will experience the world for themselves rather than simply watching videos of the game.”
A Zelda we shan’t soon forget.
The map in Breath of the Wild is roughly the size of the city of Kyoto.
They started working on the game on January 2013, the same month when they announced it in a Nintendo Direct.
Et pour cause. La princesse est absolument sublime.
A fantastic look at the creative process of one of the most — if not the most — celebrated team in the videogame industry.
The day is finally here.