Windbound – Dev Diary: The Environment
Every asset you'll see is handcrafted, but it's their placement that is procedurally generated.
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September 16, 2020
NintendObserver’s select content on Brent Waller.
NintendObserver’s select content on Brent Waller.
Every asset you'll see is handcrafted, but it's their placement that is procedurally generated.
It's so funny when the game's composer explains how he made some of the sound effects. Available now on Nintendo Switch. 🙂