Nintendo’s 2015 Annual General Meeting of Shareholders Q&A 12: Splatoon’s Success and Virtual Console
"We are currently researching how we can efficiently develop Virtual Console titles with limited human resources."
NintendObserver’s select content on Nintendo’s Annual General Meeting of Shareholders 2015.
NintendObserver’s select content on Nintendo’s Annual General Meeting of Shareholders 2015.
"We are currently researching how we can efficiently develop Virtual Console titles with limited human resources."
"We have various ideas in mind for collaboration on the character licensing business across Japan, North America and Europe."
"Our business has gone through changes in business environment, a transition period, which we had never experienced before."
"Only a handful of characters can last for one, two or three decades."
"Once the value of a software title decreases, it can never be increased again."
"It is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible."
"Which points we should focus on at E3 change every year depending on the development status of each product and future deployment schedule."
"At the previous headquarters, Mario Club Co., Ltd. performs debug operations and difficulty adjustments for Nintendo products."
"It was rather an exceptional thing for a Japanese company to become the principal owner of a Major League Baseball team."
"For collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface."
"A stock split would damage the premium value Nintendo stock currently holds."
"We are thinking about providing a system where Nintendo can give (individual) offers to each consumer."
Another major Nintendo event, right after E3.