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Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 4: Action Games on Smart Devices
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 4: Action Games on Smart Devices

"We will make applications, and not just action games, in consideration of what best embodies 'Nintendo-like' applications."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 3: Brexit
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 3: Brexit

"For now, what we need to do is closely watch developments and prepare appropriate measures."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 2: VR
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 2: VR

"We also consider VR to be a promising technology, and we are conducting research with much interest."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 1: Parity
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 1: Parity

"We intend to do our utmost to foster greater participation of women for the future growth of Nintendo."

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July 18, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 11: Wii U vs. NX
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 11: Wii U vs. NX

"We are planning with the expectation that NX sales will compensate for much of the impact on sales from reduced Wii U hardware sales."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 10: Smart Device Profits
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 10: Smart Device Profits

"We will be putting out applications that use IP from actual games, so it will be a decent value for the fiscal year ending March 2017."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 9: Money Balance
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 9: Money Balance

"The launch of NX is not the only project which requires funds, and we want to prioritize using it on projects that make use of our IP."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 8: March Over Christmas
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 8: March Over Christmas

"Our approach is that we should wait until we can provide a fully realized experience rather than rushing to launch in the holiday season."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 7: Key Performance Indicator
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 7: Key Performance Indicator

"How the game is played connects to the future of the IP."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 6: Experience From Miitomo
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 6: Experience From Miitomo

"I believe that Miitomo reaching 10 million unique users in the short time since its release shows that it has achieved the level we had planned."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 5: Lineup and Profitability
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 5: Lineup and Profitability

"Selling at a loss at launch would not support the business, so we are keeping that in mind in developing NX."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 4: Taking Smart Devices Seriously
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 4: Taking Smart Devices Seriously

"Of course, Mr. Miyamoto, our Creative Fellow, is also supporting the business for smart devices from a company-wide perspective."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 3: Miitomo, Nintendo Account and My Nintendo
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 3: Miitomo, Nintendo Account and My Nintendo

"Consumers playing Miitomo are gradually creating their own Nintendo Accounts."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 2: Animal Crossing and Fire Emblem
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 2: Animal Crossing and Fire Emblem

"We selected two titles of different categories and IP to reach as many consumers as possible."

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May 4, 2016
Nintendo FY3/2016 Financial Results Briefing, Q&A 1: Wii U vs. 3DS
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Q&A 1: Wii U vs. 3DS

"The positive aspect of lowering the projected sales of Wii U hardware to 800,000 units is that it allows us to focus on the Nintendo 3DS system."

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May 4, 2016
NCL: ‘Notice Regarding the Start of Negotiations to Sell a Portion of Ownership in the Entity which Operates Seattle Mariners’
Nintendo IR

NCL: ‘Notice Regarding the Start of Negotiations to Sell a Portion of Ownership in the Entity which Operates Seattle Mariners’

If and when the deal is done, Nintendo of America Inc. will no longer be the principal owner of the team.

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May 3, 2016
Nintendo FY3/2016 Financial Results Briefing, Part 10: Conclusion
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Part 10: Conclusion

"As president and, then, the chairman of Nintendo of America, I personally observed the great efforts and contributions that Mr. Lincoln made during the past 17 years as the team’s CEO and the chairman."

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May 3, 2016
Nintendo FY3/2016 Financial Results Briefing, Part 9: Governance System
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Part 9: Governance System

"The purpose of introducing an executive officer system is to separate business decision-making and oversight from business execution, and to delegate authority for executing business."

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May 3, 2016
Nintendo FY3/2016 Financial Results Briefing, Part 8: My Nintendo
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Part 8: My Nintendo

"We expect that the launch of new applications using the Fire Emblem andAnimal Crossing IPs will expand our membership even more."

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May 3, 2016
Nintendo FY3/2016 Financial Results Briefing, Part 7: Smart Device Business
Nintendo IR

Nintendo FY3/2016 Financial Results Briefing, Part 7: Smart Device Business

"We are working to provide a high-quality experience optimized to smart devices."

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May 3, 2016
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