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Nintendo IR

Nintendo Q2 FY3/2017: Consolidated Operating Results
Nintendo IR

Nintendo Q2 FY3/2017: Consolidated Operating Results

"The release of Pokémon Go led to increased sales of software in the Pokémon series and drove the 3DS family hardware sales growth."

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December 30, 2016
Nintendo Q2 FY2/2017: Notice of Dividend and Dividend Forecast Modifications
Modern technology in business
Nintendo IR

Nintendo Q2 FY2/2017: Notice of Dividend and Dividend Forecast Modifications

Investors didn't get dividends this time around, but are expected to get more than originally planned at the end of the fiscal year.

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December 30, 2016
Nintendo Q2 FY2/2017: Notice of Full-Year Financial Forecast Modifications
Nintendo IR

Nintendo Q2 FY2/2017: Notice of Full-Year Financial Forecast Modifications

The fiscal year's forecast has been lowered.

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December 30, 2016
NCL: ‘Notice Regarding the Record of Non-Operating Income’ (Nintendo Q2 FY3/2017)
Nintendo IR

NCL: ‘Notice Regarding the Record of Non-Operating Income’ (Nintendo Q2 FY3/2017)

This the money Nintendo made mainly due to the impact of Pokémon Go.

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December 30, 2016
NCL: ‘Notice Regarding the Record of Extraordinary Income’ (Nintendo Q2 FY3/2017)
Nintendo IR

NCL: ‘Notice Regarding the Record of Extraordinary Income’ (Nintendo Q2 FY3/2017)

This is the money Nintendo made through the sale of the Seattle Mariners.

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December 30, 2016
NCL: ‘Notification of the Subsidiarization of Jesnet Co. Ltd. and the Acceptance of Assignment of Business from Ajioka Co., Ltd.’
Nintendo IR

NCL: ‘Notification of the Subsidiarization of Jesnet Co. Ltd. and the Acceptance of Assignment of Business from Ajioka Co., Ltd.’

I chose this illustrative picture from one of Ajioka's own brands: airlist.

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August 28, 2016
NCL: ‘Notice Regarding the Sale of a Portion of Ownership in the Entity which Operates the Seattle Mariners’
Nintendo IR

NCL: ‘Notice Regarding the Sale of a Portion of Ownership in the Entity which Operates the Seattle Mariners’

The sales amount is 661 million U.S. dollars.

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August 23, 2016
Nintendo Q1 FY3/2017: Consolidated Operating Results & Financial Forecast
Nintendo IR

Nintendo Q1 FY3/2017: Consolidated Operating Results & Financial Forecast

They really no longer mention the Wii U in their forecasts, even though it still has a few games on its way.

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August 1, 2016
NCL: ‘Notice Regarding the Impact of “Pokémon Go” on the Consolidated Financial Forecast’
Nintendo IR

NCL: ‘Notice Regarding the Impact of “Pokémon Go” on the Consolidated Financial Forecast’

It's as if Nintendo literally had to apologize to investors for the success of Pokémon Go. 😛

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August 1, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 15: Developing Games
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 15: Developing Games

"There will be big hits somewhere in our business, and they support the games that fail and allow us to take on other challenges."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 14: Earnings Forecast
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 14: Earnings Forecast

"We are planning for NX to make up for falling Wii U sales. Software for NX will also contribute to sales and profit."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 13: About DeNA
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 13: About DeNA

"We believe that we can make products that are even more unique based on consumer feedback."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 12: Movies
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 12: Movies

"To avoid any misunderstandings, we have never said that we will produce a movie."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 11: NX Production
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 11: NX Production

"We are now preparing to manufacture NX and hashing out details like the extent of automation."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 10: Investors and Fans
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 10: Investors and Fans

"The general meeting of shareholders should be a place where shareholders and board members can communicate on a range of topics."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 9: Technologies
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 9: Technologies

"We are researching not just VR but AR and many other technologies."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 8: Medical Devices
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 8: Medical Devices

"We made changes and additions to the Articles of Incorporation with a view to future diversification of our business."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 7: Marketing Strategy
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 7: Marketing Strategy

"We have reined in advertising expenses to a certain degree over the last few years, and this has helped to balance revenue and expenses."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 6: Business Report
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 6: Business Report

"The concern was that my speech may not be clear enough to be easily understood."

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July 18, 2016
Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 5: About Miitomo
Nintendo IR

Nintendo’s 2016 Annual General Meeting of Shareholders Q&A 5: About Miitomo

"Releasing applications for non-Nintendo platforms is one challenge for us, and we will try all kinds of things as we continue this challenge."

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July 18, 2016
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