Super Smash Bros. Ultimate – Japanese Persona 5 Collaboration Interview with Masahiro Sakurai
Sure I have no idea what he said, but seeing Sakurai like that with the Persona cat is just too cute.
Sure I have no idea what he said, but seeing Sakurai like that with the Persona cat is just too cute.
"It’s the 20th anniversary of the game."
Someone from Famitsu actually cried while playing the game. Now I wanna cry too.
"Which geographical locations have been inspiring... is a difficult question to answer."
This is Sumo Digital's first racing title set in the Sonic universe, meaning with only Sonic characters.
Go Latias!! It's really nice to see Nogami-san give a message specifically to the land Down Under.
"As an Outer, you’ll fight against enemies in lots of different missions, while customising the weapons of your Arsenal."
Special mention for the Nintendo Switch.
Hear it from the BlazBlue series producer.
And so the key person in the design of Pikachu, Bulbasaur, Charmander and Squirtle is actually a woman: Atsuko Nishida.
"We wanted the name to be easy for our Japanese audience to remember."
Now that they mention it, this is indeed the first worldwide release ever from the Bravely Default team.
Kirkhope and Soliani interviewing one another with the supervision of Youssef Maguid.
Two riders, one bike. Get ready to bump heads.
Matthew Rose talks Star Fox in Starlink.
My take is that the Let's Go games are going to be an entirely seperate but main franchise from now on.
Xavier Manzanares goes into even more details on how Donkey Kong and friends play in Mario + Rabbids.
"We are going to keep supporting the game with balance updates and we're also going to have regular Party Crash events."
The idea was to create a world with a bit of a different look and feel to it than the other playable modes of the game.
L'interview a été postée en anglais sur site de NoA donc du coup, j'ai choisi de poster la deuxième partie de NoE en français.