Two Point Hospital – Gamescom Developer Interview
"The basic mechanics of the game are fairly simple: you just need to be able to build a room, place some items down, hire some staff and then you can play 90% of the game."
"The basic mechanics of the game are fairly simple: you just need to be able to build a room, place some items down, hire some staff and then you can play 90% of the game."
Takahisa Taura: "And yeah, they weren’t twins at first. I just wanted to have a game where you could chose the main character’s gender. But after we received the design concepts, we thought adjusting the story to include the twins angle would make things more interesting."
Everybody loves Vaan.
I just need to point out the game still doesn't have any public gameplay.
It's so cute, they work and are together! (She came up with the name, by the way.)
"In the beginning, we thought about focusing on puzzles that happened in rooms that were just next to each other, side by side. But by having rooms above and below, it kind of adds to the amount of stuff that we can do from a puzzle perspective."
"The Galar region is based on the UK, and it ties back into the theme of 'strength.'"
Though I appreciate the heart-to-heart, if Breath of the Wild is any indication, this is the kind of video they do when they know the game is still far away.
Look for it wherever books are sold starting July 23, 2019.
And that's when Sakaguchi-san left Square Enix.
Even they couldn't help but point out Ryan Reynolds hotness.
When the biggest videogame betrayal of all times comes back to the audience it once betrayed.
"The [Chocobo job] that was the most difficult to design was the Black Mage."
"For this project, we teamed up for three sets of music for the Casino theme courses." Can't wait to hear them all. 😃
They actually developed the game in Hawai'i, and came back with such tans that management didn't allocate them more developers to help. 😃
Luigi's Mansion 2 and Team Sonic Racing. Hum...
"Fun fact for Dead Cells: the community probably built like 50% of the game." 😃
Luna Umegaki, Ryo Kawakami and sound producer Ippo Yamada with a fresh look on their creations.
He actually had the idea for this game over the span of twenty years.
"There’s an old saying out there: easy to play, hard to master. That totally applies to Crash Team Racing Nitro-Fueled."