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Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 4: Region-Locking
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 4: Region-Locking

"The region-lock has existed more for reasons having to do with the seller than the consumers."

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November 23, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 3: QOL Business
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 3: QOL Business

"I believe it has very high potential."

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November 23, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 2: China Again
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 2: China Again

"I do not think that our old approach would be successful in new markets."

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November 23, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 1: amiibo
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Q&A 1: amiibo

"I cannot discuss any of the details today, but amiibo has the potential to propose new ways to play card games."

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November 23, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 16: Redefining Entertainment, Redefining Platforms
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 16: Redefining Entertainment, Redefining Platforms

From videogames to QOL, cloud computing, and the inclusion of smart devices.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 15: Visualizing Sleep and Fatigue
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 15: Visualizing Sleep and Fatigue

A QOL Sensor that automatically analyzes sleep and fatigue in the most user-friendly manner.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 14: QOL
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 14: QOL

First theme is health as Nintendo reveals their first QOL endeavor...

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 13: “Pre-Download” System
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 13: “Pre-Download” System

"Pre-download" to take effect first on Wii U with Smash Bros., then also on Nintendo 3DS in 2015.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 12: Digital Business in the U.S.
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 12: Digital Business in the U.S.

With the use of Nintendo Network IDs, download codes are bound to become progressively obsolete.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 11: Digital Business in Japan
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 11: Digital Business in Japan

Nintendo has started selling download codes for games on Amazon Japan.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 10: amiibo
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 10: amiibo

A distinguishable Nintendo presence on store shelves.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 9: Synergistic Effect of Smash Bros. for 3DS and Wii U
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 9: Synergistic Effect of Smash Bros. for 3DS and Wii U

The quality of the 3DS version is creating even more hype for Smash for Wii U.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 8: Wii U
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 8: Wii U

One game: Mario Kart 8. And another, Super Smash Bros. for Wii U, coming soon this holiday season.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 7: New Nintendo 3DS and the Western Markets
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 7: New Nintendo 3DS and the Western Markets

Iwata: "In the U.S. and Europe, highly acclaimed games are likely to be longtime sellers."

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 6: New Nintendo 3DS in Japan
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 6: New Nintendo 3DS in Japan

New Nintendo 3DS sold faster than any remodel of the DS and 3DS family of systems at launch.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 5: Four Consecutive Double-Million Sellers in Japan
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 5: Four Consecutive Double-Million Sellers in Japan

Iwata: "Having three million sellers in four months is so rare that the other platforms have never experienced it."

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 4: “Same-Generation Hypothesis”
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 4: “Same-Generation Hypothesis”

How more than a decade of nostalgia turned into actual million-selling potential.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 3: 3DS
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 3: 3DS

Iwata: "Some were skeptical of the sales of Smash for handhelds, but now I can say they were worrying about nothing."

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 2: Improved Balance of Revenue and Expenses
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 2: Improved Balance of Revenue and Expenses

3DS hardware and software died down due to lack of strong titles, though Wii U rose through Mario Kart 8.

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November 2, 2014
Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 1: Iwata Back in Office
Nintendo IR

Nintendo Q2 FY3/2015 Corporate Management Policy Briefing, Part 1: Iwata Back in Office

Since mid-August and the last Japanese Nintendo 3DS Direct.

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November 2, 2014
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