And Nintendo owned Japan’s New Year sales as well.
☆ NintendObs Weekly – Monday, January 12, 2015 – Sunday, January 18, 2015.
Software Sales
- 0/ [3DS] Yo-kai Watch 2: Shin Uchi <RPG> (Level 5) {2014.12.13} (¥4.968) – 207.923 / 2.247.129
- 0/ [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.937) – 110.895 / 2.394.239
- 0/ [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616) – 70.913 / 2.072.848
- 0/ [WIU] Super Smash Bros. for Wii U <FTG> (Nintendo) {2014.12.06} (¥7.776) – 58.008 / 529.244
- 0/ [3DS] Monster Hunter 4 Ultimate <ACT> (Capcom) {2014.10.11} (¥6.264) – 45.754 / 2.391.014
- +2/ [WIU] Mario Kart 8 <RCE> (Nintendo) {2014.05.29} (¥6.156) – 28.403 / 880.180
- 0/ [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) – 24.121 / 3.064.221
- -2/ [3DS] Final Fantasy Explorers <RPG> (Square Enix) {2014.12.18} (¥6.264) – 22.928 / 233.796
- 0/ [PSV] Gundam Breaker 2 <ACT> (Bandai Namco Games) {2014.12.18} (¥7.171) – 18.104 / 101.768
- +6/ [PS4] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2014.12.11} (¥7.992) – 17.451 / 135.665
- +1/ [3DS] Animal Crossing: New Leaf <ETC> (Nintendo) {2012.11.08} (¥4.800) – 16.672 / 3.885.120
- -2/ [PS3] Gundam Breaker 2 <ACT> (Bandai Namco Games) {2014.12.18} (¥8.208) – 15.464 / 104.410
- +5/ [3DS] Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi <TBL> (Bandai Namco Games) {2014.11.27} (¥5.626) – 13.854 / 60.984
- +6/ [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) – 12.913 / 2.450.300
- -1/ [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥5.184) – 11.875 / 86.517
- +1/ [3DS] Attack on Titan: The Last Wings of Mankind – Chain <ACT> (Spike Chunsoft) {2014.12.04} (¥5.378) – 11.052 / 70.018
- -2/ [3DS] Aikatsu! 365-Hi no Idol Days <SLG> (Bandai Namco Games) {2014.12.04} (¥5.627) – 10.863 / 96.401
- +4/ [3DS] Tomodachi Life <ETC> (Nintendo) {2013.04.18} (¥4.800) – 10.648 / 1.773.200
- -6/ [WIU] Captain Toad: Treasure Tracker <ADV> (Nintendo) {2014.11.13} (¥3.996) – 10.421 / 130.381
- +1/ [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800) – 9.160 / 686.479
- +3/ [PS3] Shining Resonance <RPG> (Sega) {2014.12.11} (¥8.880)
- +4/ [WIU] Taiko no Tatsujin: Tokumori! <ACT> (Bandai Namco Games) {2014.11.20} (¥5.627)
- +5/ [3DS] One Piece: Super Grand Battle! X <FTG> (Bandai Namco Games) {2014.11.13} (¥6.145)
- +3/ [3DS] Mario Party: Island Tour <ETC> (Nintendo) {2014.03.20} (¥4.800)
- +4/ [3DS] Derby Stallion Gold <SLG> (Kadokawa Games) {2014.12.04} (¥6.264)
- +6/ [PS3] World Soccer Winning Eleven 2015 <SPT> (Konami) {2014.11.13} (¥8.208)
- +6/ [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (¥4.800)
- +2/ [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985)
- -6/ [3DS] Yoshi’s New Island <ACT> (Nintendo) {2014.07.24} (¥4.936)
- -5/ [3DS] 12-Sai. Honto no Kimochi <ADV> (Happinet) {2014.12.18} (¥5.480)
- +11/ [PS3] Grand Theft Auto V [Bargain Edition] <ACT> (Rockstar Games) {2014.06.26} (¥5.389)
- -1/ [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥5.119)
- +3/ [PSV] Phantasy Star Nova <RPG> (Sega) {2014.11.27} (¥6.458)
- +1/ [PS3] Call of Duty: Advanced Warfare – Dubbed Edition <ACT> (Square Enix) {2014.12.04} (¥8.424)
- +2/ [PS3] Resident Evil HD Remaster <ADV> (Capcom) {2014.11.27} (¥4.309)
- +3/ [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800)
- -3/ [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145)
- 0/ [3DS] Samurai Warriors: Chronicles 3 <ACT> (Koei Tecmo) {2014.12.04} (¥6.264)
- BACK/ [WIU] Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi <TBL> (Bandai Namco Games) {2014.11.27} (¥6.664)
- +8/ [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400)
- -1/ [3DS] Style Savvy: Trendsetters – Tokimeki Up! <ETC> (Nintendo) {2014.04.17} (¥4.936)
- +3/ [3DS] Pokemon Art Academy <HOB> (Nintendo) {2014.06.19} (¥3.908)
- BACK/ [3DS] Dragon Quest X Online <RPG> (Square Enix) {2014.09.04} (¥4.104)
- BACK/ [WIU] Wii Party U <ETC> (Nintendo) {2013.10.31} (¥4.935)
- BACK/ [PSV] Sword Art Online: Hollow Fragment <RPG> (Bandai Namco Games) {2014.04.24} (¥6.664)
- +3/ [PS3] Assassin’s Creed: Rogue <ACT> (Ubisoft) {2014.12.11} (¥7.992)
- BACK/ [PSV] Jikkyou Powerful Pro Baseball 2014 <SPT> (Konami) {2014.10.23} (¥7.538)
- BACK/ [PS4] Dragon Age: Inquisition <RPG> (Electronic Arts) {2014.11.27} (¥7.884)
- +1/ [3DS] Nazotoki Battle Tore! Densetsu no Makyuu o Fukkatsu Saseyo! <ACT> (Bandai Namco Games) {2014.10.02} (¥5.119)
- -5/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! <ETC> (Nippon Columbia) {2014.07.17} (¥5.184)
Hardware Sales
- Nintendo 3DS — 153,166 (196,274), -22% (-0%) / 17,991,611
- PlayStation Vita — 58,005 (43,495), +33% (+29%) / 3,581,932
- PlayStation 4 — 42,216 (33,150), +27% (+7%) / 1,012,883
- Wii U — 30,031 (43,950), -32% (+15%) / 2,173,611
- PlayStation 3 — 17,867 (12,578), +42% (+26%) / 10,186,858
Color captions:
- home Nintendo software and hardware (Wii U, Wii) are color-coded in red,
- home Sony PlayStation software and hardware (PlayStation 4, PlayStation 3) are in blue,
- portable Nintendo software and hardware (Nintendo 3DS, Nintendo DS) are in gold,
- portable Sony PlayStation software and hardware (PlayStation Vita, PlayStation Portable) are in turquoise.
- Titles in gray are past-week titles.
- Titles in silver are re-charted titles.
Software captions, in order of display:
- +0-rank change/, or NEW/ or BACK/
- [PLATFORM]
- Title, Bold if new or re-charted or past-week
- <GENRE>
- (Publisher)
- {title/release/date format yyyy/mm/dd}, {italics if past-years}
- (¥price)
- – week sales #Top20Only
- / lifetime sales #Top20Only, or / NEW
Hardware captions, in order of display:
- System
- — week sales
- (past-week sales),
- (sales change)
- (past-week sales change)
- / lifetime sales
Grand totals:
Total Nintendo titles: 37
Total Sony PlayStation titles: 13
Total home Nintendo titles: 7 / 37
Total portable Nintendo titles: 30 / 37
Total home Sony PlayStation titles: 9 / 13
Total portable Sony PlayStation titles: 4 / 13
1st, 3DS — 30
2nd, Wii U — 7
2nd, PS3 — 7
4th, PSVita — 4
5th, PS4 — 2
Brand-new titles (0):
Re-charted titles (6):
BACK/ [PS4] Dragon Age: Inquisition
BACK/ [PSV] Jikkyou Powerful Pro Baseball 2014
BACK/ [PSV] Sword Art Online: Hollow Fragment
BACK/ [WIU] Wii Party U
BACK/ [3DS] Dragon Quest X Online
BACK/ [WIU] Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi
1st, Wii U — 2
1st, PSVita — 2
3rd, 3DS — 1
3rd, PS4 — 1
Out-charted titles (6):
-36/ [PSV] Hyperdimension Neptunia Re;Birth 3: V Century
BACK/ [3DS] Hero Bank 2
-28/ [PS3] Godzilla
+3/ [3DS] Yo-kai Watch
NEW/ [PS4] Middle-earth: Shadow of Mordor
NEW/ [PSV] Mahouka Koukou no Rettousei: Out of Order
1st, 3DS — 2
1st, PSVita — 2
3rd, PS4 — 1
3rd, PS3 — 1
Previously released titles (50):
Wii U: 7 / 7
Nintendo 3DS: 30 / 30
PlayStation 4: 2 / 2
PlayStation 3: 7 / 7
PlayStation Vita: 4 / 4
1st, 3DS — 30
2nd, Wii U — 7
2nd, PS3 — 7
4th, PSVita — 4
5th, PS4 — 2
Staying Power Index:
[(previously released titles) / (total previously released titles)] * 100
The Staying Power Index defines platform software “Staying Power” as the ratio of a platform’s previously released ranking titles to all the platforms’ previously released ranking titles combined.
Simply put, it’s the power of the titles that stayed in the charts: hence Staying Power.
Wii U: [7 / 50] * 100 = SPI 14.00 | last week: [5 / 48] * 100
Nintendo 3DS: [30 / 50] * 100 = SPI 60.00 | last week: [31 / 48] * 100
PlayStation 4: [2 / 50] * 100 = SPI 4.00 | last week: [1 / 48] * 100
PlayStation 3: [7 / 50] * 100 = SPI 14.00 | last week: [8 / 48] * 100
PlayStation Vita: [4 / 50] * 100 = SPI 8.00 | last week: [3 / 48] * 100
1st, 3DS — SPI 60.00 | last week: SPI 64.58
2nd, Wii U — SPI 14.00 | last week: SPI 10.42
2nd, PS3 — SPI 14.00 | last week: SPI 16.67
4th, PSVita — SPI 8.00 | last week: SPI 6.25
5th, PS4 — SPI 4.00 | last week: SPI 2.08
Past-years released titles (50):
Wii U: 7 (5 2014, 2 2013)
Nintendo 3DS: 30 (24 2014, 2 2013, 2 2012, 2 2011)
PlayStation 4: 2 (2 2014)
PlayStation 3: 7 (7 2014)
PlayStation Vita: 4 (4 2014)
1st, 3DS — 30
2nd, Wii U — 7
2nd, PS3 — 7
4th, PSVita — 4
5th, PS4 — 2
Super Staying Power Index:
[(past-years released titles) / (total ranking titles)] * 100
The Super Staying Power Index defines platform software “Super Staying Power” as the ratio of a platform’s past-years released ranking titles to all of the 50 charting titles combined.
Simply put, it’s the power of the titles that came out last year and even the years before for a platform. I think it’s safe to say that a title would need some super appeal to stay in the charts for so long in such a windy industry as videogames: hence Super Staying Power.
Wii U: [7 / 50] * 100 = SSPI 14 | last week: [1 / 50] * 100
Nintendo 3DS: [30 / 50] * 100 = SSPI 60 | last week: [7 / 50] * 100
PlayStation 4: [2 / 50] * 100 = SSPI 4 | last week: N/A
PlayStation 3: [7 / 50] * 100 = SSPI 14 | last week: [0 / 50] * 100
PlayStation Vita: [4 / 50] * 100 = SSPI 8 | last week: [0 / 50] * 100
1st, 3DS — SSPI 60 | last week: SSPI 14
2nd, Wii U — SSPI 14 | last week: SSPI 2
2nd, PS3 — SSPI 14 | last week: SSPI 0
4th, PSVita — SSPI 8 | last week: SSPI 0
5th, PS4 — SSPI 4 | last week: N/A
Momentum:
Wii U: (highest) +4/ [WIU] Taiko no Tatsujin: Tokumori! > (lowest) -6/ [WIU] Captain Toad: Treasure Tracker
Nintendo 3DS: (highest) +8/ [3DS] Puzzle & Dragons Z > (lowest) -6/ [3DS] Yoshi’s New Island
PlayStation 4: (highest) +6/ [PS4] Grand Theft Auto V = (lowest) +6/ [PS4] Grand Theft Auto V
PlayStation 3: (highest) +11/ [PS3] Grand Theft Auto V [Bargain Edition] > (lowest) -2/ [PS3] Gundam Breaker 2
PlayStation Vita: (highest) +3/ [PSV] Phantasy Star Nova > (lowest) 0/ [PSV] Gundam Breaker 2
Highest: +11/ [PS3] Grand Theft Auto V [Bargain Edition]
Lowest: -6/ [3DS] Yoshi’s New Island
Momentum Mean:
[(total rank changes) / (number of rank changes)]
The Momentum Mean is the total number of rank changes of a platform’s ranking software divided by the number of software taken in account. These software include only the ones which stayed in the charts for two weeks or more, thus excluding brand-new titles and re-charted titles.
Simply put, it’s the speed and direction in which a platform’s software moves about the charts: Momentum Mean, just what it means.
Wii U: [(0 + +2 + -6 + +4 + +2) / 5] = MM +0.40
Nintendo 3DS: [(0 + 0 + 0 + 0 + 0 + -2 + +1 + +5 + +6 + -1 + +1 + -2 + +4 + +1 + +5 + +3 + +4 + +6 + -6 + -5 + -1 + +3 + -3 + 0 + +8 + -1 + +3 + +1 + -5) / 29] = MM +0.86
PlayStation 4: [(+6) / 1] = MM +6.00
PlayStation 3: [(-2 + +3 + +6 + +11 + +1 + +2 + +3) / 7] = MM +3.43
PlayStation Vita: [(0 + +3) / 2] = MM +1.50
PlayStation Portable: N/A
1st, PS4 — MM +6.00 | last week: MM -2.00
2nd, PS3 — MM +3.43 | last week: MM -3.38
3rd, PSVita — MM +1.50 | last week: MM -13.67
4th, 3DS — MM +0.86 | last week: MM +0.57
5th, Wii U — MM +0.40 | last week: MM +1.00
Momentum Index:
[(Momentum Mean) + (total brand-new titles) + (re-charted titles) – (out-charted titles)]
The Momentum Index defines platform software “Momentum” as the average momentum of a platform’s ranking software opposed to the number of brand-new releases with a bonus for each of the platform’s re-charted titles and a malus for each of its out-charted titles.
Simply put, it’s the momentum of all of a platform’s titles, all things considered: Momentum, plain and simple.
Wii U: [+0.40 + 0 + 2 – 0] = MI +2.40 | last week: [+1.00 + 2 + 0 – 0]
Nintendo 3DS: [+0.86 + 0 + 1 – 2] = MI -0.14 | last week: [+0.57 + 2 + 3 – 3]
PlayStation 4: [+6.00 + 0 + 1 – 1] = MI +6.00 | last week: [-2.00 + 2 + 0 – 0]
PlayStation 3: [+3.43 + 0 + 0 – 1] = MI +2.43 | last week: [-3.38 + 2 + 0 – 2]
PlayStation Vita: [+1.50 + 0 + 2 – 2] = MI +1.50 | last week: [-13.67 + 2 + 0 – 0]
1st, PS4 — MI +6.00 | last week: MI 0.00
2nd, PS3 — MI +2.43 | last week: MI -3.38
3rd, Wii U — MI +2.40 | last week: MI +3.00
4th, PSVita — MI +1.50 | last week: MI -11.67
5th, 3DS — MI -0.14 | last week: MI +2.57
Super Momentum Index:
[(Momentum Index) * (Staying Power Index)]
The Super Momentum Index defines platform software “Super Momentum” as the Momentum of a platform when adjusted to its Staying Power.
Simply put, it’s how good or how bad a platform’s momentum truly is: Super Momentum, just like Super Mario.
Wii U: [+2.40 * 14.00] = SMI +33.600 | last week: [+3.00 * 10.42]
Nintendo 3DS: [-0.14 * 60.00] = SMI -8.400 | last week: [+2.57 * 64.58]
PlayStation 4: [+6.00 * 4.00] = SMI +24.000 | last week: [0.00 * 2.08]
PlayStation 3: [+2.43 * 14.00] = SMI +34.020 | last week: [-3.38 * 16.67]
PlayStation Vita: [+1.50 * 8.00] = SMI +12.000 | last week: [-11.67 * 6.25]
1st, PS3 — SMI +34.020 | last week: SMI -56.333
2nd, Wii U — SMI +33.600 | last week: SMI +31.250
3rd, PS4 — SMI +24.000 | last week: SMI 0.000
4th, PSVita — SMI +12.000 | last week: SMI -72.938
5th, 3DS — SMI -8.400 | last week: SMI +165.979
Source materials:
Weekly Top 50 Media Create Charts (December 29, 2014 – January 4, 2015).
Weekly Top 20 Media Create Charts (December 29, 2014 – January 4, 2015).
Observations on Media Create for the Week of December 22, 2014 – December 28, 2014.
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