Capcom: ‘Take a deeper dive into the dev process behind Shinsekai: Into the Depths’

NintendObserverA “deeper dive.” Quite literally actually.

 

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Shinsekai Into the Depths

 

 

Take a deeper dive into the dev process behind Shinsekai: Into the Depths

 

MAY 15

 

Shinsekai Into the Depths

 

Over the past few weeks, our mini-series of Developer Diary videos have offered a peek behind the curtain by talking about the developer process behind some core aspects of Shinsekai: Into the Depths. We’ve just about wrapped that up for now, so here’s all three videos in one convenient location for ya:

 


 

Bit of a spoiler warning though: we tried to keep these videos free of any large story and gameplay spoilers, but you may see some hints of key elements here and there. So, if you haven’t played or finished Shinsekai: Into the Depths yet, approach these with caution. (Also… what are you waiting for?! It’s a wonderful game full of exploration and wonder! I had a great time with it and highly recommend it.)

 


 

Developer Diary #1

In this entry, Art Director and Game Director Shuichi Kawata talks with Producer Pete Fabiano about the main inspirations for the game as a whole, and how he started with the idea of flying / falling freely and eventually ended up with a mysterious underwater puzzle adventure. They also touch briefly on the all-new game mode called “Another Dive.”

 

 

Developer Diary #2

This one is all about the visual design of the game; from the character design, to the kanji scattered throughout the game, and even some background on the creation of the game title and logo.

 

 

Personally, I’m big fan of the idea of making me feel like I was looking at an aquarium. I definitely remember feeling that way during certain moments of my journey, and it was delightful.

 

Developer Diary #3

And to close out this mini-series, Pete recorded the final episode (from his home!) and talks about the ins-and-outs of crafting the sound and music for this game. There’s some very interesting bits about their Foley recording process, and how the music was re-recorded in gear submerged in water to further emphasize the immersion in the game world.

 

 

Well that’s all we’ve got for now, but stay tuned for one more behind-the-scenes look at Shinsekai: Into the Depths coming up very soon.

In the meantime, let us know your favorite thing about Shinsekai or these Developer Diary videos in the comments below. And if you haven’t played the game yet, it’s available now on Nintendo Switch and via Apple Arcade.

 

— Yuri Araujo at Capcom
Source: Capcom Unity.

 

 

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