This time it’s demons, including the pet who doesn’t listen to its master.
“Its appearance evokes a feeling of “hatred given form”. I designed it as a beast that prowls around Inferno, looking for prey. Unlike its angelic counterpart Acceptance (centaur), I feel like the design for this one came together (relatively) quickly.”
“It can slow your movement by shooting you with magic energy shot from its eye. The key concept for its design was “paralyzing gaze”. I gave its attack easy to understand ON / OFF states by having it open up to reveal the eye.”
“This character is about the same level of the angel Beloved in terms of strength. My goal for the design was to add something fresh to the battles by going as far from a regular humanoid shape as possible. I also just thought it would be cool to have an enemy that transformed from a tombstone. I love the unique way the animation staff got him to move. He is quite a formidable foe.”
“I’m sure this name will sound familiar to fans of the first game. Neither angel nor demon, this enemy can change its shape to adapt to battle.”
“Expanding on the design from the first game, this time we show its whole body. Thanks to the incredible work of the modeling artists, Gomorrah was able to make the change from ally to terrifying giant boss character.”
“It’s born with faces on both hands and feet. As I designed it, I imagined how they would fight over food…”
“… a horse demon with a giant blade attached to its head!”
Source: Platinum Games.
Captions from Yusuke Hashimoto, designer and director on Bayonetta 2.
At NintendObserver, the comments are on Discord.
Click on Community to learn more. 🙂
…Wanna play? Buy a Wii U.
And if you’ve already got yours, click on Bayonetta 2 for everything you need to know about the game. 😀