Observations on Media Create for the Week of August 18, 2014 – August 24, 2014

NintendObserverYour weekly address of Wii U outselling PS4 in Japan: personally, I’m starting to need a new tagline.

 

☆ NintendObs Weekly – Monday, August 25, 2014 – Sunday, August 31, 2014.

NintendObservations

 

 

Software Sales

  1. 0/ [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) – 77.465 / 2.289.983
  2. NEW/ [PS4] The Last of Us Remastered <ADV> (Sony Computer Entertainment) {2014.08.21} (¥6.372) – 30.587 / NEW
  3. NEW/ [PSV] Bullet Girls <ACT> (D3 Publisher) {2014.08.21} (¥6.799) – 29.690 / NEW
  4. NEW/ [PS4] Diablo III: Ultimate Evil Edition <RPG> (Square Enix) {2014.08.21} (¥8.424) – 17.832 / NEW
  5. NEW/ [PS3] Diablo III: Ultimate Evil Edition <RPG> (Square Enix) {2014.08.21} (¥5.184) – 15.816 / NEW
  6. -4/ [WIU] Hyrule Warriors <ACT> (Koei Tecmo) {2014.08.14} (¥7.980) – 15.142 / 84.232
  7. -4/ [3DS] Yoshi’s New Island <ACT> (Nintendo) {2014.07.24} (¥4.936) – 12.931 / 157.092
  8. -4/ [WIU] Mario Kart 8 <RCE> (Nintendo) {2014.05.29} (¥6.156) – 12.075 / 639.710
  9. -4/ [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145) – 10.831 / 119.689
  10. -3/ [PS3] Ultra Street Fighter IV <FTG> (Capcom) {2014.08.07} (¥4.309) – 7.928 / 61.859
  11. -3/ [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥5.119) – 7.246 / 145.967
  12. -3/ [3DS] Yo-kai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) – 7.189 / 1.252.231
  13. -7/ [PSV] Monster Hunter Frontier G: Beginner’s Package <ACT> (Capcom) {2014.08.13} (¥6.264) – 5.183 / 26.352
  14. NEW/ [PSV] Chaos;Head Dual <ADV> (5pb.) {2014.08.21} (¥6.264) – 4.662 / NEW
  15. -2/ [3DS] Pokemon X / Y <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) – 4.255 / 4.132.144
  16. -4/ [PS3] Grand Theft Auto V (Bargain Edition) <ACT> (Rockstar Games) {2014.06.26} (¥5.389) – 3.938 / 49.220
  17. -7/ [3DS] Senran Kagura 2: Crimson <ACT> (Marvelous AQL) {2014.08.07} (¥6.998) – 3.829 / 59.948
  18. -4/ [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) – 3.376 / 2.371.488
  19. -1/ [3DS] Animal Crossing: New Leaf <ETC> (Nintendo) {2012.11.08} (¥4.800) – 3.367 / 3.778.065
  20. 0/ [3DS] Monster Hunter 4 <ACT> (Capcom) {2013.09.14} (¥5.990) – 3.321 / 3.330.825
  21. -10/ [3DS] Pokemon Art Academy <HOB> (Nintendo) {2014.06.19} (¥3.908)
  22. -3/ [PSV] Sword Art Online: Hollow Fragment <RPG> (Bandai Namco Games) {2014.04.24} (¥6.664)
  23. -2/ [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
  24. -7/ [PSV] Freedom Wars <ACT> (Sony Computer Entertainment) {2014.06.26} (¥6.264)
  25. -10/ [3DS] Mario Party: Island Tour <ETC> (Nintendo) {2014.03.20} (¥4.800)
  26. -10/ [3DS] Gundam Tri Age SP <TBL> (Bandai Namco Games) {2014.07.17} (¥6.145)
  27. +5/ [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)
  28. -3/ [PS4] FIFA 14 <SPT> (Electronic Arts) {2014.02.22} (¥7.665)
  29. -1/ [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
  30. -7/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! <ETC> (Nippon Columbia) {2014.07.17} (¥5.184)
  31. -7/ [3DS] Style Savvy: Trendsetters – Tokimeki Up! <ETC> (Nintendo) {2014.04.17} (¥4.936)
  32. -10/ [PSV] Oreshika: Tainted Bloodlines <RPG> (Sony Computer Entertainment) {2014.07.17} (¥6.264)
  33. -2/ [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985)
  34. -8/ [PS3] Watch Dogs <ADV> (Ubisoft) {2014.06.26} (¥7.992)
  35. +3/ [3DS] Tomodachi Life <ETC> (Nintendo) {2013.04.18} (¥4.800)
  36. +1/ [PS4] Battlefield 4 <ACT> (Electronic Arts) {2014.02.22} (¥7.665)
  37. -10/ [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥5.119)
  38. -4/ [WIU] Dragon Quest X: All in One Package <RPG> (Square Enix) {2014.08.07} (¥5.184)
  39. BACK/ [PS3] Under Night In-Birth Exe:Late <FTG> (Arc System Works) {2014.07.24} (¥6.264)
  40. -1/ [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400)
  41. -12/ [PS3] Atelier Shallie: Alchemist of the Dusk Sea <RPG> (Gust) {2014.07.17} (¥7.344)
  42. +3/ [3DS] Disney Magic World <ETC> (Bandai Namco Games) {2013.08.01} (¥5.480)
  43. BACK/ [PS3] Battlefield 4 <ACT> (Electronic Arts) {2013.11.07} (¥7.665)
  44. +3/ [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800)
  45. -15/ [PSV] Shin Hayari Gami <ADV> (Nippon Ichi Software) {2014.08.07} (¥6.264)
  46. -11/ [PS3] Shin Hayari Gami <ADV> (Nippon Ichi Software) {2014.08.07} (¥7.344)
  47. BACK/ [PS4] Final Fantasy XIV Online: A Real Reborn <RPG> (Square Enix) {2014.04.14} (¥3.394)
  48. -6/ [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (¥4.800)
  49. -8/ [PSV] God Eater 2 (PlayStation Vita the Best) <ACT> (Bandai Namco Games) {2014.07.10} (¥3.024)
  50. 0/ [WIU] Taiko no Tatsujin: Wii U Version! <ACT> (Bandai Namco Games) {2013.11.21} (¥5.480)

 

Hardware Sales

  1. Nintendo 3DS — 35,702 (51,794), -31% (+26%) / 16,059,175
  2. PlayStation Vita — 16,427 (22,316), -26% (+21%) / 3,192,318
  3. Wii U — 8,985 (18,161), -51% (+34%) / 1,898,896
  4. PlayStation 4 — 5,923 (6,913), -14% (+26%) / 671,683
  5. PlayStation 3 — 2,376 (6,260), -62% (-3%) / 10,056,391
  6. PlayStation Portable — 324 (416), -22% (+38%) / 20,164,871

 

Color captions:

  • home Nintendo software and hardware (Wii U, Wii) are color-coded in red,
  • home Sony PlayStation software and hardware (PlayStation 4, PlayStation 3) are in blue,
  • portable Nintendo software and hardware (Nintendo 3DS, Nintendo DS) are in gold,
  • portable Sony PlayStation software and hardware (PlayStation Vita, PlayStation Portable) are in turquoise.
  • Titles in gray are past-week titles.
  • Titles in silver are re-charted titles.

 

Software captions, in order of display:

  • +0-rank change/, or NEW/ or BACK/
  • [PLATFORM]
  • Title, Bold if new or re-charted or past-week
  • <GENRE>
  • (Publisher)
  • {title/release/date format yyyy/mm/dd}, {italics if past-years}
  • (¥price)
  • – week sales #Top20Only
  • / lifetime sales #Top20Only, or / NEW

 

Hardware captions, in order of display:

  • System
  • — week sales
  • (past-week sales),
  • (sales change)
  • (past-week sales change)
  • / lifetime sales

 

Grand totals:

Total Nintendo titles: 28
Total Sony PlayStation titles: 22
Total home Nintendo titles: 7 / 28
Total portable Nintendo titles: 21 / 28
Total home Sony PlayStation titles: 13 / 22
Total portable Sony PlayStation titles: 9 / 22

1st, 3DS — 21
2nd, PSVita — 9
3rd, PS3 — 8
4th, Wii U — 5
4th, PS4 — 5
6th, PSP — 0

 

Brand-new titles (5):

NEW/ [PS4] The Last of Us Remastered
NEW/ [PSV] Bullet Girls
NEW/ [PS4] Diablo III: Ultimate Evil Edition
NEW/ [PS3] Diablo III: Ultimate Evil Edition
NEW/ [PSV] Chaos;Head Dual

1st, PS4 — 2
1st, PSVita — 2
3rd, PS3 — 1

 

Re-charted titles (3):

BACK/ [PS4] Final Fantasy XIV Online: A Real Reborn
BACK/ [PS3] Battlefield 4
BACK/ [PS3] Under Night In-Birth Exe:Late

1st, PS3 — 2
2nd, PS4 — 1

 

Out-charted titles (8):

-11/ [PSV] Tokyo Shinseiroku: Operation Abyss
-9/ [PSV] Corpse Party: Blood Drive
+3/ [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
-3/ [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge
-24/ [PSV] Lost Dimension
-7/ [3DS] Happiness Charge PreCure! Kawa-Run Collection
-23/ [3DS] Bravely Default: For the Sequel (Ultimate Hits)
NEW/ [PSV] Clannad

1st, PSV — 4
2nd, 3DS — 3
3rd, PS3 — 1

 

Previously released titles (45):

Wii U: 5 / 5
Nintendo 3DS: 21 / 21
PlayStation 4: 3 / 5
PlayStation 3: 7 / 8
PlayStation Vita: 7 / 9
PlayStation Portable: 0 / 0

1st, 3DS — 21
2nd, PS3 — 7
2nd, PSVita — 7
4th, Wii U — 5
5th, PS4 — 3

6th, PSP — 0

 

Staying Power Index:
[(previously released titles) / (total previously released titles)] * 100

The Staying Power Index defines platform software “Staying Power” as the ratio of a platform’s previously released ranking titles to all the platforms’ previously released ranking titles combined.
Simply put, it’s the power of the titles that stayed in the charts: hence Staying Power.

Wii U: [5 / 45] * 100 = SPI 11.11 | last week: [4 / 47] * 100
Nintendo 3DS: [21 / 45] * 100 = SPI 46.67 | last week: [24 / 47] * 100
PlayStation 4: [3 / 45] * 100 = SPI 6.67 | last week: [2 / 47] * 100
PlayStation 3: [7 / 45] * 100 = SPI 15.56 | last week: [6 / 47] * 100
PlayStation Vita: [7 / 45] * 100 = SPI 15.56 | last week: [9 / 47] * 100
PlayStation Portable: [0 / 45] * 100 = SPI 0.00 | last week: [0 / 47] * 100

1st, 3DS — SPI 46.67 | last week: SPI 51.06
2nd, PS3 — SPI 15.56 | last week: SPI 12.77
2nd, PSVita — SPI 15.56 | last week: SPI 19.15
4th, Wii U — SPI 11.11 | last week: SPI 8.51
5th, PS4 — SPI 6.67 | last week: SPI 4.26
6th, PSP — SPI 0.00 | last week: SPI 0.00

 

Past-years released titles (15):

Wii U: 2 (2 2013)
Nintendo 3DS: 9 (6 2013, 2 2012, 1 2011)
PlayStation 4: N/A
PlayStation 3: 1 (1 2013)
PlayStation Vita: (1 2012)
PlayStation Portable: 0

1st, 3DS — 9
2nd, Wii U — 2
3rd, PS3 — 1
3rd, PSVita — 1
5th, PSP — 0
N/A, PS4 — N/A

 

Super Staying Power Index:
[(past-years released titles) / (total ranking titles)] * 100

The Super Staying Power Index defines platform software “Super Staying Power” as the ratio of a platform’s past-years released ranking titles to all of the 50 charting titles combined.
Simply put, it’s the power of the titles that came out last year and even the years before for a platform. I think it’s safe to say that a title would need some super appeal to stay in the charts for so long in such a windy industry as videogames: hence Super Staying Power.

Wii U: [2 / 50] * 100 = SSPI 4 | last week: [2 / 50] * 100
Nintendo 3DS: [9 / 50] * 100 = SSPI 18 | last week: [10 / 50] * 100
PlayStation 4: N/A | last week: N/A
PlayStation 3: [1 / 50] * 100 = SSPI 2 | last week: [0 / 50] * 100
PlayStation Vita: [1 / 50] * 100 = SSPI 2 | last week: [1 / 50] * 100
PlayStation Portable: [0 / 50] * 100 = SSPI 0 | last week: [0 / 50] * 100

1st, 3DS — SSPI 18 | last week: SSPI 20
2nd, Wii U — SSPI 4 | last week: SSPI 4
3th, PS3 — SSPI 2 | last week: SSPI 0
3rd, PSVita — SSPI 2 | last week: SSPI 2
5th, PSP — SSPI 0 | last week: SSPI 0
N/A, PS4 — N/A | last week: N/A

 

Momentum:

Wii U: (highest) 0/ [WIU] Taiko no Tatsujin: Wii U Version! > (lowest) -4/ [WIU] Dragon Quest X: All in One Package
Nintendo 3DS: (highest) +3/ [3DS] Tomodachi Life > (lowest) -10/ [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge
PlayStation 4: (highest) +1/ [PS4] Battlefield 4 > (lowest) -3/ [PS4] FIFA 14
PlayStation 3: (highest) -3/ [PS3] Ultra Street Fighter IV > (lowest) -12/ [PS3] Atelier Shallie: Alchemist of the Dusk Sea
PlayStation Vita: (highest) -1/ [PSV] Persona 4: Golden > (lowest) -15/ [PSV] Shin Hayari Gami
PlayStation Portable: (highest) N/A = (lowest) N/A

Highest: +3/ [3DS] Tomodachi Life
Lowest: -15/ [PSV] Shin Hayari Gami

 

Momentum Mean:
[(total rank changes) / (number of rank changes)]

The Momentum Mean is the total number of rank changes of a platform’s ranking software divided by the number of software taken in account. These software include only the ones which stayed in the charts for two weeks or more, thus excluding brand-new titles and re-charted titles.
Simply put, it’s the speed and direction in which a platform’s software moves about the charts: Momentum Mean, just what it means.

Wii U: [(-4 + -4 + -2 + -4 + 0) / 5] = MM -2.80
Nintendo 3DS: [(0 + -4 + -4 + -3 + -3 + -2 + -7 + -4 + -1 + 0 + -10 + -2 + -10 + -10 + -7 + -7 + +3 + -10 + -1 + +3 + -6) / 21] = MM -4.05
PlayStation 4: [(-3 + +1) / 2] = MM -1.00
PlayStation 3: [(-3 + -4 + -8 + -12 + -11) / 5] = MM -7.60
PlayStation Vita: [(-7 + -3 + -7 + -1 + -10 + -15 + -8) / 7] = MM -7.29
PlayStation PortableN/A

1st, PS4 — MM -1.00 | last week: MM +6.50
2nd, Wii U — MM -2.80 | last week: MM -2.00
3rd, 3DS — MM -4.05 | last week: MM +2.05

4th, PSVita — MM -7.29 | last week: MM -6.78

5th, PS3 — MM -7.60 | last week: MM -6.00
6th, PSP — N/A | last week: N/A

 

Momentum Index:
[(Momentum Mean) + (total brand-new titles) + (re-charted titles) – (out-charted titles)]

The Momentum Index defines platform software “Momentum” as the average momentum of a platform’s ranking software opposed to the number of brand-new releases with a bonus for each of the platform’s re-charted titles and a malus for each of its out-charted titles.
Simply put, it’s the momentum of all of a platform’s titles, all things considered: Momentum, plain and simple.

Wii U: [-2.80 + 5 + 0 – 0] = MI +2.20 | last week: [-2.00 + 3 + 1 – 1]
Nintendo 3DS: [-4.05 + 5 + 0 – 3] = MI -2.05 | last week: [+2.05 + 3 + 3 – 0]
PlayStation 4: [-1.00 + 5 + 1 – 0] = MI +3.00 | last week: [+6.50 + 3 + 0 – 1]
PlayStation 3: [-7.60 + 5 + 2 – 1] = MI -1.60 | last week: [-6.00 + 3 + 0 – 3]
PlayStation Vita: [-7.29 + 5 + 0 – 4] = MI -6.29 | last week: [-6.78 + 3 + 0 – 1]
PlayStation Portable: N/A | last week: N/A

1st, PS4 — MI +3.00 last week: MI +8.50
2nd, Wii U — MI +2.20 last week: MI +1.00
3rd, PS3 — MI -1.60 last week: MI -6.00
4th, 3DS — MI -2.05 last week: MI +8.05
5th, PSVita — MI -6.29 last week: MI -4.78
6th, PSP — N/A last week: N/A

 

Super Momentum Index:
[(Momentum Index) * (Staying Power Index)]

The Super Momentum Index defines platform software “Super Momentum” as the Momentum of a platform when adjusted to its Staying Power.
Simply put, it’s how good or how bad a platform’s momentum truly is: Super Momentum, just like Super Mario.

Wii U: [+2.20 * 11.11] = SMI +24.442 | last week: [+1.00 * 8.51]
Nintendo 3DS: [-2.05 * 46.67] = SMI -94.674 | last week: [+8.05 * 51.06]
PlayStation 4: [+3.00 * 6.67] = SMI +20.010 | last week: [+8.50 * 4.26]
PlayStation 3: [-1.60 * 15.56] = SMI -24.896 | last week: [-6.00 * 12.77]
PlayStation Vita: [-6.29 * 15.56] = SMI -97.872 | last week: [-4.78 * 19.15]
PlayStation Portable: N/A | last week: N/A

1st, Wii U — SMI +24.442 | last week: SMI +8.510
2nd, PS4 — SMI +20.010 | last week: SMI +36.210
3rd, PS3 — SMI -24.896 | last week: SMI -76.620
4th, 3DS — SMI -94.674 | last week: SMI +411.033
5th, PSVita — SMI -97.872 | last week: SMI -91.537
6th, PSP — N/A | last week: N/A

 

Source materials:
Weekly Top 50 Media Create Charts (August 18, 2014 – August 24, 2014).
Weekly Top 20 Media Create Charts (August 18, 2014 – August 24, 2014).
Observations on Media Create for the Week of August 11, 2014 – August 17, 2014.

 

 

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