“Nintendo Switch is an absolutely perfect match for Starlink.”
“The story of the end of a race of people who can move forward and backward through time.”
“I think there has never been a Sonic game in which players can enjoy such high quality graphics in a handheld experience. That’s all thanks to Nintendo Switch’s power.”
Details from the game’s associate producer.
Laurent Malville delves some more on Ubisoft’s new IP.
“We are a French team and instead of mimicking an art style of Japanese creators, we wanted to embrace our own.”
And a short interview with Kosuke Yabuki.
“Rusty is important to the sequel in many ways and we’ll show more without spoiling the big surprises in the coming months.”
“We didn’t start from a position of trying to make a cooking game, it’s just that as we experimented, we found that cooking was just a really good basis for cooperation.”
“Pocket Rumble will have online multiplayer with ranks, scores, leaderboards and everything you’ve come to expect with online multiplayer in fighting games.”
“There’s so much potential still left in the idea that I think everybody who worked on it would love to realise that potential in either the form of DLC or maybe a sequel.”
Jun Senoue 2017: “Feel the music.”
Je ne savais pas du tout que Eiji Aonuma était aussi musicien.
Franchement ce que Ubisoft nous a mis sur Wii U avec ce jeu c’est tout simplement impardonnable.
“Il s’agissait de notre premier jeu vidéo conçu en entier, alors nous n’avions aucune idée du produit final.”
“J’ai donc fait une nuit blanche pour composer le morceau d’ouverture.”
“I think the aim of players hasn’t changed much from the initial days in terms of what they are trying to achieve through the game.”
Interview couvrant Super Mario Bros. et Super Mario Bros. 3.
“If I find old grass I’ll clean it up, but it may be a while before I do it.”