Wii U back in growth with double digits and your weekly address of Wii U outselling PS4 in Japan.
☆ NintendObs Weekly – Monday, July 28, 2014 – Sunday, August 3, 2014.
Software Sales
- 0/ [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) – 180.880 / 1.829.533
- NEW/ [3DS] Yoshi’s New Island <ACT> (Nintendo) {2014.07.24} (¥4.936) – 58.285 / NEW
- +2/ [WIU] Mario Kart 8 <RCE> (Nintendo) {2014.05.29} (¥6.156) – 18.129 / 560.487
- -2/ [PSV] Oreshika: Tainted Bloodlines <RPG> (Sony Computer Entertainment) {2014.07.17} (¥6.264) – 17.690 / 111.465
- NEW/ [PSV] Tokyo Shinseiroku: Operation Abyss <RPG> (5pb.) {2014.07.24} (¥6.264) – 15.242 / NEW
- NEW/ [PSV] Corpse Party: Blood Drive <ADV> (5pb.) {2014.07.24} (¥7.344) – 13.688 / NEW
- -1/ [3DS] Yo-kai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) – 10.620 / 1.218.698
- NEW/ [PS3] Under Night In-Birth Exe:Late <FTG> (Arc System Works) {2014.07.24} (¥6.264) – 9.171 / NEW
- -1/ [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥5.119) – 9.080 / 110.558
- -7/ [PS3] Atelier Shallie: Alchemist of the Dusk Sea <RPG> (Gust) {2014.07.17} (¥7.344) – 7.432 / 51.177
- -7/ [3DS] Gundam Tri Age SP <TBL> (Bandai Namco Games) {2014.07.17} (¥6.145) – 7.110 / 28.634
- -3/ [3DS] Pokemon Art Academy <HOB> (Nintendo) {2014.06.19} (¥3.908) – 5.768 / 75.404
- -6/ [PSV] Freedom Wars <ACT> (Sony Computer Entertainment) {2014.06.26} (¥6.264) – 5.344 / 267.771
- -2/ [3DS] Pokemon X / Y <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) – 5.089 / 4.112.000
- -4/ [PS3] Grand Theft Auto V (Bargain Edition) <ACT> (Rockstar Games) {2014.06.26} (¥5.389) – 5.026 / 28.685
- -1/ [3DS] Monster Hunter 4 <ACT> (Capcom) {2013.09.14} (¥5.990) – 4.591 / 3.316.196
- -7/ [PS3] Watch Dogs <ADV> (Ubisoft) {2014.06.26} (¥7.992) – 3.684 / 63.269
- -4/ [PS4] FIFA 14 <SPT> (Electronic Arts) {2014.02.22} (¥7.665) – 3.587 / 71.128
- +3/ [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) – 3.346 / 2.355.647
- +3/ [3DS] Animal Crossing: New Leaf <ETC> (Nintendo) {2012.11.08} (¥4.800) – 3.068 / 3.764.042
- +3/ [3DS] Mario Party: Island Tour <ETC> (Nintendo) {2014.03.20} (¥4.800)
- -3/ [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
- NEW/ [PS3] Dead Island: Double Zombie Pack <ADV> (Spike Chunsoft) {2014.07.24} (¥4.968) / NEW
- -6/ [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥5.119)
- -4/ [PSV] Sword Art Online: Hollow Fragment <RPG> (Bandai Namco Games) {2014.04.24} (¥6.664)
- +1/ [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
- NEW/ [PS3] Monster Hunter Frontier G5: Premium Package <ACT> (Capcom) {2014.07.23} (¥6.264) / NEW
- NEW/ [PSV] Re:Vised <ADV> (Idea Factory) {2014.07.24} (¥6.264) / NEW
- -13/ [PS4] Watch Dogs <ADV> (Ubisoft) {2014.06.26} (¥9.072)
- -13/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! <ETC> (Nippon Columbia) {2014.07.17} (¥5.184)
- NEW/ [PS3] Sengoku Basara 4: Special Package <ACT> (Capcom) {2014.07.24} (¥4.849) / NEW
- -7/ [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥8.208)
- NEW/ [360] Monster Hunter Frontier G5: Premium Package <ACT> (Capcom) {2014.07.23} (¥6.264) / NEW
- -1/ [3DS] Style Savvy: Trendsetters – Tokimeki Up! <ETC> (Nintendo) {2014.04.17} (¥4.936)
- -9/ [3DS] Persona Q: Shadow of the Labyrinth <RPG> (Atlus) {2014.06.05} (¥7.538)
- 0/ [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985)
- -5/ [PSV] God Eater 2 (PlayStation Vita the Best) <ACT> (Bandai Namco Games) {2014.07.10} (¥3.024)
- -4/ [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980)
- -4/ [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400)
- -20/ [WIU] Wii Sports Club <SPT> (Nintendo) {2014.07.17} (¥3.996)
- -4/ [PS4] Battlefield 4 <ACT> (Electronic Arts) {2014.02.22} (¥7.665)
- NEW/ [PSV] Soushuu Senshinkan Gakuen: Hachimyoujin – Ten no Koku <ADV> (Views) {2014.07.24} (¥7.344) / NEW
- -30/ [PS4] Murdered: Soul Suspect <ADV> (Square Enix) {2014.07.17} (¥8.424)
- -16/ [PS3] Kamen Rider: Battride War II <ACT> (Bandai Namco Games) {2014.06.26} (¥7.689)
- -7/ [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)
- -1/ [3DS] Tomodachi Life <ETC> (Nintendo) {2013.04.18} (¥4.800)
- -5/ [PS3] Rain <ACT> (Sony Computer Entertainment) {2014.06.05} (¥2.376)
- NEW/ [PS3] WRC 4: FIA World Rally Championship <RCE> (Square Enix) {2014.07.24} (¥7.180) / NEW
- -20/ [PS3] Murdered: Soul Suspect <ADV> (Square Enix) {2014.07.17} (¥8.424)
- -10/ [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥3.067)
Hardware Sales
- Nintendo 3DS — 38,445 (37,377), +3% (-40%) / 15,891,875
- PlayStation Vita — 23,642 (29,601), -20% (-27%) / 3,116,462
- Wii U — 9,429 (8,209), +15% (-5%) / 1,848,506
- PlayStation 3 — 7,175 (7,389), -3% (-5%) / 10,034,664
- PlayStation 4 — 5,581 (6,456), -13% (-10%) / 647,682
- PlayStation Portable — 489 (556), -12% (-29%) / 20,163,366
Color captions:
- home Nintendo software and hardware (Wii U, Wii) are color-coded in red,
- home Sony PlayStation software and hardware (PlayStation 4, PlayStation 3) are in blue,
- portable Nintendo software and hardware (Nintendo 3DS, Nintendo DS) are in gold,
- portable Sony PlayStation software and hardware (PlayStation Vita, PlayStation Portable) are in turquoise.
- Titles in gray are past-week titles.
- Titles in silver are re-charted titles.
Software captions, in order of display:
- +0-rank change/, or NEW/ or BACK/
- [PLATFORM]
- Title, Bold if new or re-charted or past-week
- <GENRE>
- (Publisher)
- {title/release/date format yyyy/mm/dd}, {italics if past-years}
- (¥price)
- – week sales #Top20Only
- / lifetime sales #Top20Only, or / NEW
Hardware captions, in order of display:
- System
- — week sales
- (past-week sales),
- (sales change)
- (past-week sales change)
- / lifetime sales
Grand totals:
Total Nintendo titles: 23
Total Sony PlayStation titles: 26
Total home Nintendo titles: 4 / 23
Total portable Nintendo titles: 19 / 23
Total home Sony PlayStation titles: 16 / 26
Total portable Sony PlayStation titles: 10 / 26
1st, 3DS — 19
2nd, PS3 — 12
3rd, PSVita — 9
4th, PS4 — 4
5th, Wii U — 3
6th, PSP — 1
Brand-new titles (11):
NEW/ [3DS] Yoshi’s New Island
NEW/ [PSV] Tokyo Shinseiroku: Operation Abyss
NEW/ [PSV] Corpse Party: Blood Drive
NEW/ [PS3] Under Night In-Birth Exe:Late
NEW/ [PS3] Dead Island: Double Zombie Pack
NEW/ [PS3] Monster Hunter Frontier G5: Premium Package
NEW/ [PSV] Re:Vised
NEW/ [PS3] Sengoku Basara 4: Special Package
NEW/ [360] Monster Hunter Frontier G5: Premium Package
NEW/ [PSV] Soushuu Senshinkan Gakuen: Hachimyoujin – Ten no Koku
NEW/ [PS3] WRC 4: FIA World Rally Championship
1st, PS3 — 5
2nd, PSVita — 4
3rd, 3DS — 1
Re-charted titles (0):
Out-charted titles (11):
-15/ [PS3] One Piece: Unlimited World Red
-5/ [WIU] Taiko no Tatsujin: Wii U Version!
-10/ [3DS] Mario Golf: World Tour
-8/ [3DS] Harvest Moon: Linking the New World
-16/ [PS4] Warriors Orochi 3: Ultimate
-7/ [PS4] Final Fantasy XIV Online: A Real Reborn
-11/ [PSV] Terraria
-10/ [PSV] The Legend of Heroes: Ao no Kiseki Evolution
-14/ [PSV] Girls & Panzer: Senshado, Kiwamemasu!
NEW/ [3DS] Hamatora: Look at Smoking World
NEW/ [PSV] Soukai Buccaneers!
1st, PSVita — 4
2nd, 3DS — 3
3rd, PS4 — 2
4th, Wii U — 1
4th, PS3 — 1
Previously released titles (39):
Wii U: 3 / 3
Nintendo 3DS: 18 / 19
PlayStation 4: 4 / 4
PlayStation 3: 7 / 12
PlayStation Vita: 5 / 9
PlayStation Portable: 1 / 1
1st, 3DS — 18
2nd, PS3 — 7
3rd, PSVita — 5
4th, PS4 — 4
5th, Wii U — 3
6th, PSP — 1
Staying Power Index:
[(previously released titles) / (total previously released titles)] * 100
The Staying Power Index defines platform software “Staying Power” as the ratio of a platform’s previously released ranking titles to all the platforms’ previously released ranking titles combined.
Simply put, it’s the power of the titles that stayed in the charts: hence Staying Power.
Wii U: [3 / 39] * 100 = SPI 7.69 | last week: [3 / 41] * 100
Nintendo 3DS: [18 / 39] * 100 = SPI 46.15 | last week: [18 / 41] * 100
PlayStation 4: [4 / 39] * 100 = SPI 10.26 | last week: [5 / 41] * 100
PlayStation 3: [7 / 39] * 100 = SPI 17.94 | last week: [6 / 41] * 100
PlayStation Vita: [5 / 39] * 100 = SPI 12.82 | last week: [7 / 41] * 100
PlayStation Portable: [1 / 39] * 100 = SPI 2.56 | last week: [1 / 41] * 100
1st, 3DS — SPI 46.15 | last week: SPI 43.90
2nd, PS3 — SPI 17.94 | last week: SPI 14.63
3rd, PSVita — SPI 12.82 | last week: SPI 17.07
4th, PS4 — SPI 10.26 | last week: SPI 12.20
5th, Wii U — SPI 7.69 | last week: SPI 7.32
6th, PSP — SPI 2.56 | last week: SPI 2.44
Past-years released titles (11):
Wii U: 1 (1 2013)
Nintendo 3DS: 8 (6 2013, 1 2012, 1 2011)
PlayStation 4: N/A
PlayStation 3: 0
PlayStation Vita: 1 (1 2012)
PlayStation Portable: 0
1st, 3DS — 8
2nd, Wii U — 1
2nd, PSVita — 1
4th, PS3 — 0
4th, PSP — 0
N/A, PS4 — N/A
Super Staying Power Index:
[(past-years released titles) / (total ranking titles)] * 100
The Super Staying Power Index defines platform software “Super Staying Power” as the ratio of a platform’s past-years released ranking titles to all of the 50 charting titles combined.
Simply put, it’s the power of the titles that came out last year and even the years before for a platform. I think it’s safe to say that a title would need some super appeal to stay in the charts for so long in such a windy industry as videogames: hence Super Staying Power.
Wii U: [1 / 50] * 100 = SSPI 2 | last week: [2 / 50] * 100
Nintendo 3DS: [8 / 50] * 100 = SSPI 16 | last week: [8 / 50] * 100
PlayStation 4: N/A | last week: N/A
PlayStation 3: [0 / 50] * 100 = SSPI 0 | last week: [0 / 50] * 100
PlayStation Vita: [1 / 50] * 100 = SSPI 2 | last week: [1 / 50] * 100
PlayStation Portable: [0 / 50] * 100 = SSPI 0 | last week: [0 / 50] * 100
1st, 3DS — SSPI 16 | last week: SSPI 16
2nd, Wii U — SSPI 2 | last week: SSPI 4
2nd, PSVita — SSPI 2 | last week: SSPI 2
4th, PS3 — SSPI 0 | last week: SSPI 0
4th, PSP — SSPI 0 | last week: SSPI 0
N/A, PS4 — N/A | last week: N/A
Momentum:
Wii U: (highest) +2/ [WIU] Mario Kart 8 > (lowest) -20/ [WIU] Wii Sports Club
Nintendo 3DS: (highest) +3/ [3DS] Mario Kart 7 > (lowest) -13/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!!
PlayStation 4: (highest) -4/ [PS4] FIFA 14 > (lowest) -30/ [PS4] Murdered: Soul Suspect
PlayStation 3: (highest) -4/ [PS3] Grand Theft Auto V (Bargain Edition) > (lowest) -20/ [PS3] Murdered: Soul Suspect
PlayStation Vita: (highest) -2/ [PSV] Oreshika: Tainted Bloodlines > (lowest) -6/ [PSV] Freedom Wars
PlayStation Portable: (highest) -10/ [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge = (lowest) -10/ [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge
Highest: +3/ [3DS] Mario Kart 7
Lowest: -30/ [PS4] Murdered: Soul Suspect
Momentum Mean:
[(total rank changes) / (number of rank changes)]
The Momentum Mean is the total number of rank changes of a platform’s ranking software divided by the number of software taken in account. These software include only the ones which stayed in the charts for two weeks or more, thus excluding brand-new titles and re-charted titles.
Simply put, it’s the speed and direction in which a platform’s software moves about the charts: Momentum Mean, just what it means.
Wii U: [(+2 + 0 + -20) / 3] = MM -6.00
Nintendo 3DS: [(0 + -1 + -1 + -7 + -3 + -2 + -1 + +3 + +3 + +3 + -6 + +1 + -13 + -1 + -9 + -4 + -4 + -1) / 18] = MM -2.39
PlayStation 4: [(-4 + -13 + -4 + -30) / 4] = MM -12.75
PlayStation 3: [(-7 + -4 + -7 + -7 + -16 + -5 + -20) / 7] = MM -9.43
PlayStation Vita: [(-2 + -6 + -3 + -4 + -5) / 5] = MM -4.00
PlayStation Portable: [(-10) / 1] = MM -10.00
1st, 3DS — MM -2.39
2nd, PSVita — MM -4.00
3rd, Wii U — MM -6.00
4th, PS3 — MM -9.43
5th, PSP — MM -10.00
6th, PS4 — MM -12.75
Momentum Index:
[(Momentum Mean) + (total brand-new titles) + (re-charted titles) – (out-charted titles)]
The Momentum Index defines platform software “Momentum” as the average momentum of a platform’s ranking software opposed to the number of brand-new releases with a bonus for each of the platform’s re-charted titles and a malus for each of its out-charted titles.
Simply put, it’s the momentum of all of a platform’s titles, all things considered: Momentum, plain and simple.
Wii U: [-6.00 + 11 + 0 – 1] = MI +4.00 | last week: [-4.33 + 9 + 0 – 0]
Nintendo 3DS: [-2.39 + 11 + 0 – 3] = MI +5.61 | last week: [-4.67 + 9 + 0 – 4]
PlayStation 4: [-12.75 + 11 + 0 – 2] = MI -3.75 | last week: [-7.80 + 9 + 0 – 1]
PlayStation 3: [-9.43 + 11 + 0 – 1] = MI +0.57 | last week: [-9.50 + 9 + 0 – 3]
PlayStation Vita: [-4.00 + 11 + 0 – 4] = MI +3.00 | last week: [-7.29 + 9 + 0 – 1]
PlayStation Portable: [-10.00 + 11 + 0 – 0] = MI +1.00 | last week: [-16.00 + 9 + 0 – 0]
1st, 3DS — MI +5.61 | last week: MI +0.33
2nd, Wii U — MI +4.00 | last week: MI +4.67
3rd, PSVita — MI +3.00 | last week: MI +0.71
4th, PSP — MI +1.00 | last week: MI -7.00
5th, PS3 — MI +0.57 | last week: MI -3.50
6th, PS4 — MI -3.75 | last week: MI +0.20
Super Momentum Index:
[(Momentum Index) * (Staying Power Index)]
The Super Momentum Index defines platform software “Super Momentum” as the Momentum of a platform when adjusted to its Staying Power.
Simply put, it’s how good or how bad a platform’s momentum truly is: Super Momentum, just like Super Mario.
Wii U: [+4.00 * 7.69] = SMI +30.760 | last week: [+4.67 * 7.32]
Nintendo 3DS: [+5.61 * 46.15] = SMI +258.902 | last week: [+0.33 * 43.90]
PlayStation 4: [-3.75 * 10.26] = SMI -38.475 | last week: [+0.20 * 12.20]
PlayStation 3: [+0.57 * 17.94] = SMI +10.226 | last week: [-3.50 * 14.63]
PlayStation Vita: [+3.00 * 12.82] = SMI +38.460 | last week: [+0.71 * 17.07]
PlayStation Portable: [+1.00 * 2.56] = SMI +2.560 | last week: [-7.00 * 2.44]
1st, 3DS — SMI +258.902 | last week: SMI +14.487
2nd, PSVita — SMI +38.460 | last week: SMI +12.120
3rd, Wii U — SMI +30.760 | last week: SMI +34.184
4th, PS3 — SMI +10.226 | last week: SMI -51.205
5th, PSP — SMI +2.560 | last week: SMI -17.080
6th, PS4 — SMI -38.475 | last week: SMI +2.440
Source materials:
Weekly Top 50 Media Create Charts (July 21, 2014 – July 27, 2014)
Weekly Top 20 Media Create Charts (July 21, 2014 – July 27, 2014)
Observations on Media Create for the Week of July 14, 2014 – July 20, 2014
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