"Ruling the world seems like a pain in the a**."
To be honest... from a technical standpoint, his game just does not live up to the hype he's making.
"I'm going to guess that most of the people reviewing the game weren't given a chance to evaluate it properly."
I got the game, and though I like the concept and its originality, I have to say it doesn't have the means of its ambitions.
"Let’s meet on the battlefield!"
"Our action system uses every button on the Wii U GamePad."
"Even though you can explain something in 1,000 or 10,000 words, there's no substitute for actually experiencing something yourself."
"Just think about it. These days, where else can a studio get the opportunity to develop one game for seven years?"
They're not full-size screenshots but I've included a few wallpapers that are.
I found a couple of interesting discussions on Valhalla's website so I'll be posting them in a few.
Forty in-game screenshots from Devil's Third.
Translated from katakana, the woman boss's name is "Jane Doe."
La présentation japonaise de Devil's Third avec Tomonobu Itagaki officiellement traduite en français.
I've played the game at Japan Expo and my playtime was intense and fun, but I'm really not cool with the lie regarding exclusivity.
A PC version published by Valhalla Game Studios. So... what happened to the notion of exclusivity?
A heart-to-heart rundown of Devil's Third from the game's creator himself.
Itagaki's action-packed Wii U exclusive has its European release date.
Remember: called it Wii U exclusive.
I can never emphasize enough that I called this game to be a Wii U exclusive.