Observations on Media Create for the Week of August 11, 2014 – August 17, 2014

NintendObserver31 out of 50 charting titles on Nintendo consoles and your weekly address of Wii U outselling PS4 in Japan.

 

☆ NintendObs Weekly – Monday, August 18, 2014 – Sunday, August 24, 2014.

NintendObservations

 

 

Software Sales

  1. 0/ [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) – 118.526 / 2.212.518
  2. NEW/ [WIU] Hyrule Warriors <ACT> (Koei Tecmo) {2014.08.14} (¥7.980) – 69.090 / NEW
  3. +2/ [3DS] Yoshi’s New Island <ACT> (Nintendo) {2014.07.24} (¥4.936) – 29.933 / 144.162
  4. +2/ [WIU] Mario Kart 8 <RCE> (Nintendo) {2014.05.29} (¥6.156) – 28.221 / 627.635
  5. -3/ [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145) – 27.273 / 108.857
  6. NEW/ [PSV] Monster Hunter Frontier G: Beginner’s Package <ACT> (Capcom) {2014.08.13} (¥6.264) – 21.169 / NEW
  7. -3/ [PS3] Ultra Street Fighter IV <FTG> (Capcom) {2014.08.07} (¥4.309) – 11.604 / 53.931
  8. 0/ [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥5.119) – 10.879 / 138.721
  9. 0/ [3DS] Yo-kai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) – 10.420 / 1.245.042
  10. -7/ [3DS] Senran Kagura 2: Crimson <ACT> (Marvelous AQL) {2014.08.07} (¥6.998) – 9.624 / 56.119
  11. +4/ [3DS] Pokemon Art Academy <HOB> (Nintendo) {2014.06.19} (¥3.908) – 6.644 / 91.232
  12. -1/ [PS3] Grand Theft Auto V (Bargain Edition) <ACT> (Rockstar Games) {2014.06.26} (¥5.389) – 6.286 / 45.283
  13. -1/ [3DS] Pokemon X / Y <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) – 6.053 / 4.127.888
  14. +6/ [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) – 5.535 / 2.368.112
  15. +11/ [3DS] Mario Party: Island Tour <ETC> (Nintendo) {2014.03.20} (¥4.800) – 4.728 / 423.075
  16. 0/ [3DS] Gundam Tri Age SP <TBL> (Bandai Namco Games) {2014.07.17} (¥6.145) – 4.705 / 41.748
  17. +1/ [PSV] Freedom Wars <ACT> (Sony Computer Entertainment) {2014.06.26} (¥6.264) – 4.542 / 280.209
  18. +3/ [3DS] Animal Crossing: New Leaf <ETC> (Nintendo) {2012.11.08} (¥4.800) – 4.447 / 3.774.698
  19. +5/ [PSV] Sword Art Online: Hollow Fragment <RPG> (Bandai Namco Games) {2014.04.24} (¥6.664) – 3.984 / 238.539
  20. +7/ [3DS] Monster Hunter 4 <ACT> (Capcom) {2013.09.14} (¥5.990) – 3.796 / 3.327.503
  21. +7/ [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
  22. -8/ [PSV] Oreshika: Tainted Bloodlines <RPG> (Sony Computer Entertainment) {2014.07.17} (¥6.264)
  23. +13/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! <ETC> (Nippon Columbia) {2014.07.17} (¥5.184)
  24. +13/ [3DS] Style Savvy: Trendsetters – Tokimeki Up! <ETC> (Nintendo) {2014.04.17} (¥4.936)
  25. +6/ [PS4] FIFA 14 <SPT> (Electronic Arts) {2014.02.22} (¥7.665)
  26. +3/ [PS3] Watch Dogs <ADV> (Ubisoft) {2014.06.26} (¥7.992)
  27. +7/ [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥5.119)
  28. +4/ [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
  29. -7/ [PS3] Atelier Shallie: Alchemist of the Dusk Sea <RPG> (Gust) {2014.07.17} (¥7.344)
  30. -23/ [PSV] Shin Hayari Gami <ADV> (Nippon Ichi Software) {2014.08.07} (¥6.264)
  31. +9/ [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985)
  32. +10/ [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)
  33. NEW/ [PSV] Clannad <ADV> (Prototype) {2014.08.14} (¥5.184) / NEW
  34. -17/ [WIU] Dragon Quest X: All in One Package <RPG> (Square Enix) {2014.08.07} (¥5.184)
  35. -25/ [PS3] Shin Hayari Gami <ADV> (Nippon Ichi Software) {2014.08.07} (¥7.344)
  36. -23/ [3DS] Bravely Default: For the Sequel (Ultimate Hits) <RPG> (Square Enix) {2014.08.07} (¥2.700)
  37. +7/ [PS4] Battlefield 4 <ACT> (Electronic Arts) {2014.02.22} (¥7.665)
  38. +8/ [3DS] Tomodachi Life <ETC> (Nintendo) {2013.04.18} (¥4.800)
  39. BACK/ [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400)
  40. -7/ [3DS] Happiness Charge PreCure! Kawa-Run Collection <ETC> (Bandai Namco Games) {2014.07.31} (¥5.627)
  41. +4/ [PSV] God Eater 2 (PlayStation Vita the Best) <ACT> (Bandai Namco Games) {2014.07.10} (¥3.024)
  42. BACK/ [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (¥4.800)
  43. -24/ [PSV] Lost Dimension <RPG> (FuRyu) {2014.08.07} (¥6.782)
  44. -3/ [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥8.208)
  45. BACK/ [3DS] Disney Magic World <ETC> (Bandai Namco Games) {2013.08.01} (¥5.480)
  46. +3/ [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980)
  47. BACK/ [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800)
  48. -9/ [PSV] Corpse Party: Blood Drive <ADV> (5pb.) {2014.07.24} (¥7.344)
  49. -11/ [PSV] Tokyo Shinseiroku: Operation Abyss <RPG> (5pb.) {2014.07.24} (¥6.264)
  50. BACK/ [WIU] Taiko no Tatsujin: Wii U Version! <ACT> (Bandai Namco Games) {2013.11.21} (¥5.480)

 

Hardware Sales

  1. Nintendo 3DS — 51,794 (41,045), +26% (+6%) / 16,023,473
  2. PlayStation Vita — 22,316 (18,428), +21% (-1%) / 3,175,891
  3. Wii U — 18,161 (13,598), +34% (+41%) / 1,889,911
  4. PlayStation 4 — 6,913 (5,470), +26% (-4%) / 665,760
  5. PlayStation 3 — 6,260 (6,486), -3% (-2%) / 10,054,015
  6. PlayStation Portable — 416 (301), +38% (-35%) / 20,164,547

 

Color captions:

  • home Nintendo software and hardware (Wii U, Wii) are color-coded in red,
  • home Sony PlayStation software and hardware (PlayStation 4, PlayStation 3) are in blue,
  • portable Nintendo software and hardware (Nintendo 3DS, Nintendo DS) are in gold,
  • portable Sony PlayStation software and hardware (PlayStation Vita, PlayStation Portable) are in turquoise.
  • Titles in gray are past-week titles.
  • Titles in silver are re-charted titles.

 

Software captions, in order of display:

  • +0-rank change/, or NEW/ or BACK/
  • [PLATFORM]
  • Title, Bold if new or re-charted or past-week
  • <GENRE>
  • (Publisher)
  • {title/release/date format yyyy/mm/dd}, {italics if past-years}
  • (¥price)
  • – week sales #Top20Only
  • / lifetime sales #Top20Only, or / NEW

 

Hardware captions, in order of display:

  • System
  • — week sales
  • (past-week sales),
  • (sales change)
  • (past-week sales change)
  • / lifetime sales

 

Grand totals:

Total Nintendo titles: 31
Total Sony PlayStation titles: 19
Total home Nintendo titles: 7 / 31
Total portable Nintendo titles: 24 / 31
Total home Sony PlayStation titles: 8 / 19
Total portable Sony PlayStation titles: 11 / 19

1st, 3DS — 24
2nd, PSVita — 11
3rd, PS3 — 6
4th, Wii U — 5
5th, PS4 — 2
6th, PSP — 0

 

Brand-new titles (3):

NEW/ [WIU] Hyrule Warriors
NEW/ [PSV] Monster Hunter Frontier G: Beginner’s Package
NEW/ [PSV] Clannad

1st, PSVita — 2
2nd, Wii U — 1

 

Re-charted titles (5):

BACK/ [WIU] Taiko no Tatsujin: Wii U Version!
BACK/ [WII] Mario Kart Wii
BACK/ [3DS] Disney Magic World
BACK/ [3DS] New Super Mario Bros. 2
BACK/ [3DS] Puzzle & Dragons Z

1st, 3DS — 3
2nd, Wii U — 1

 

Out-charted titles (8):

-1/ [WIU] Wii Sports Club
-9/ [PS4] Final Fantasy XIV Online: A Real Reborn
-17/ [PS3] Dead Island: Double Zombie Pack
-24/ [PSV] Child of Light: Special Edition
NEW/ [PS3] Lost Dimension
NEW/ [360] Ultra Street Fighter IV
+13/ [PS3] Under Night In-Birth Exe:Late
NEW/ [PSP] Urakata Hakuoki: Akatsuki no Shirabe

1st, PS3 — 3
2nd, Wii U — 1
2nd, PS4 — 1
2nd, PSVita — 1
2nd, PSP — 1

 

Previously released titles (47):

Wii U: 4 / 5
Nintendo 3DS: 24 / 24
PlayStation 4: 2 / 2
PlayStation 3: 6 / 6
PlayStation Vita: 9 / 11
PlayStation Portable: 0 / 0

1st, 3DS — 24
2nd, PSVita — 9
3rd, PS3 — 6
4th, Wii U — 4
5th, PS4 — 2

6th, PSP — 0

 

Staying Power Index:
[(previously released titles) / (total previously released titles)] * 100

The Staying Power Index defines platform software “Staying Power” as the ratio of a platform’s previously released ranking titles to all the platforms’ previously released ranking titles combined.
Simply put, it’s the power of the titles that stayed in the charts: hence Staying Power.

Wii U: [4 / 47] * 100 = SPI 8.51 | last week: [3 / 39] * 100
Nintendo 3DS: [24 / 47] * 100 = SPI 51.06 | last week: [18 / 39] * 100
PlayStation 4: [2 / 47] * 100 = SPI 4.26 | last week: [3 / 39] * 100
PlayStation 3: [6 / 47] * 100 = SPI 12.77 | last week: [6 / 39] * 100
PlayStation Vita: [9 / 47] * 100 = SPI 19.15 | last week: [8 / 39] * 100
PlayStation Portable: [0 / 47] * 100 = SPI 0.00 | last week: [0 / 39] * 100

1st, 3DS — SPI 51.06 | last week: SPI 46.15
2nd, PSVita — SPI 19.15 | last week: SPI 20.51
3rd, PS3 — SPI 12.77 | last week: SPI 15.38
4th, Wii U — SPI 8.51 | last week: SPI 7.69
5th, PS4 — SPI 4.26 | last week: SPI 7.69
6th, PSP — SPI 0.00 | last week: SPI 0.00

 

Past-years released titles (15):

Wii U: 2 (2 2013)
Nintendo 3DS: 10 (7 2013, 2 2012, 1 2011)
PlayStation 4: N/A
PlayStation 3: 0
PlayStation Vita: (1 2012)
PlayStation Portable: 0

1st, 3DS — 10
2nd, Wii U — 2
3rd, PSVita — 1
4th, PS3 — 0
4th, PSP — 0
N/A, PS4 — N/A

 

Super Staying Power Index:
[(past-years released titles) / (total ranking titles)] * 100

The Super Staying Power Index defines platform software “Super Staying Power” as the ratio of a platform’s past-years released ranking titles to all of the 50 charting titles combined.
Simply put, it’s the power of the titles that came out last year and even the years before for a platform. I think it’s safe to say that a title would need some super appeal to stay in the charts for so long in such a windy industry as videogames: hence Super Staying Power.

Wii U: [2 / 50] * 100 = SSPI 4 | last week: [1 / 50] * 100
Nintendo 3DS: [10 / 50] * 100 = SSPI 20 | last week: [7 / 50] * 100
PlayStation 4: N/A | last week: N/A
PlayStation 3: [0 / 50] * 100 = SSPI 0 | last week: [0 / 50] * 100
PlayStation Vita: [1 / 50] * 100 = SSPI 2 | last week: [1 / 50] * 100
PlayStation Portable: [0 / 50] * 100 = SSPI 0 | last week: [0 / 50] * 100

1st, 3DS — SSPI 20 | last week: SSPI 14
2nd, Wii U — SSPI 4 | last week: SSPI 2
3rd, PSVita — SSPI 2 | last week: SSPI 2
4th, PS3 — SSPI 0 | last week: SSPI 0
4th, PSP — SSPI 0 | last week: SSPI 0
N/A, PS4 — N/A | last week: N/A

 

Momentum:

Wii U: (highest) +9/ [WIU] Super Mario 3D World > (lowest) -17/ [WIU] Dragon Quest X: All in One Package
Nintendo 3DS: (highest) +13/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!! > (lowest) -23/ [3DS] Bravely Default: For the Sequel (Ultimate Hits)
PlayStation 4: (highest) +7/ [PS4] Battlefield 4 > (lowest) +6/ [PS4] FIFA 14
PlayStation 3: (highest) +3/ [PS3] Watch Dogs > (lowest) -25/ [PS3] Shin Hayari Gami
PlayStation Vita: (highest) +5/ [PSV] Sword Art Online: Hollow Fragment > (lowest) -24/ [PSV] Lost Dimension
PlayStation Portable: (highest) N/A = (lowest) N/A

Highest: +13/ [3DS] Hoppechan: Minna de Odekake! Waku Waku Hoppe Land!!
Lowest: -25/ [PS3] Shin Hayari Gami

 

Momentum Mean:
[(total rank changes) / (number of rank changes)]

The Momentum Mean is the total number of rank changes of a platform’s ranking software divided by the number of software taken in account. These software include only the ones which stayed in the charts for two weeks or more, thus excluding brand-new titles and re-charted titles.
Simply put, it’s the speed and direction in which a platform’s software moves about the charts: Momentum Mean, just what it means.

Wii U: [(+2 + +9 + -17) / 3] = MM -2.00
Nintendo 3DS: [(0 + +2 + -3 + 0 + 0 + -7 + +4 + -1 + +6 + +11 + 0 + +3 + +7 + +7 + +13 + +13 + +7 + -23 + +8 + -7 + +3) / 21] = MM +2.05
PlayStation 4: [(+6 + +7) / 2] = MM +6.50
PlayStation 3: [(-3 + -1 + +3 + -7 + -25 + -3) / 6] = MM -6.00
PlayStation Vita: [(+1 + +5 + -8 + +4 + -23 + +4 + -24 + -9 + -11) / 9] = MM -6.78
PlayStation PortableN/A

1st, PS4 — MM +6.50 | last week: MM -7.33
2nd, 3DS — MM +2.05 | last week: MM -3.78
3rd, Wii U — MM -2.00 | last week: MM -3.00

4th, PS3 — MM -6.00 | last week: MM -5.33
5th, PSVita — MM -6.78 | last week: MM -11.00

6th, PSP — N/A | last week: N/A

 

Momentum Index:
[(Momentum Mean) + (total brand-new titles) + (re-charted titles) – (out-charted titles)]

The Momentum Index defines platform software “Momentum” as the average momentum of a platform’s ranking software opposed to the number of brand-new releases with a bonus for each of the platform’s re-charted titles and a malus for each of its out-charted titles.
Simply put, it’s the momentum of all of a platform’s titles, all things considered: Momentum, plain and simple.

Wii U: [-2.00 + 3 + 1 – 1] = MI +1.00 | last week: [-3.00 + 11 + 0 – 0]
Nintendo 3DS: [+2.05 + 3 + 3 – 0] = MI +8.05 | last week: [-3.78 + 11 + 0 – 4]
PlayStation 4: [+6.50 + 3 + 0 – 1] = MI +8.50 | last week: [-7.33 + 11 + 0 – 1]
PlayStation 3: [-6.00 + 3 + 0 – 3] = MI -6.00 | last week: [-5.33 + 11 + 0 – 2]
PlayStation Vita: [-6.78 + 3 + 0 – 1] = MI -4.78 | last week: [-11.00 + 11 + 0 – 2]
PlayStation Portable: N/A | last week: N/A

1st, PS4 — MI +8.50 last week: MI +2.67
2nd, 3DS — MI +8.05 last week: MI +3.22
3rd, Wii U — MI +1.00 last week: MI +8.00
4th, PSVita — MI -4.78 last week: MI -2.00
5th, PS3 — MI -6.00 last week: MI +3.67
6th, PSP — N/A last week: N/A

 

Super Momentum Index:
[(Momentum Index) * (Staying Power Index)]

The Super Momentum Index defines platform software “Super Momentum” as the Momentum of a platform when adjusted to its Staying Power.
Simply put, it’s how good or how bad a platform’s momentum truly is: Super Momentum, just like Super Mario.

Wii U: [+1.00 * 8.51] = SMI +8.510 | last week: [+8.00 * 7.69]
Nintendo 3DS: [+8.05 * 51.06] = SMI +411.033 | last week: [+3.22 * 46.15]
PlayStation 4: [+8.50 * 4.26] = SMI +36.210 | last week: [+2.67 * 7.69]
PlayStation 3: [-6.00 * 12.77] = SMI -76.620 | last week: [+3.67 * 15.38]
PlayStation Vita: [-4.78 * 19.15] = SMI -91.537 | last week: [-2.00 * 20.51]
PlayStation Portable: N/A | last week: N/A

1st, 3DS — SMI +411.033 | last week: SMI +148.603
2nd, PS4 — SMI +36.210 | last week: SMI +20.532
3rd, Wii U — SMI +8.510 | last week: SMI +61.520
4th, PS3 — SMI -76.620 | last week: SMI +56.445
5th, PSVita — SMI -91.537 | last week: SMI -41.020
6th, PSP — N/A | last week: N/A

 

Source materials:
Weekly Top 50 Media Create Charts (August 11, 2014 – August 17, 2014).
Weekly Top 20 Media Create Charts (August 11, 2014 – August 17, 2014).
Observations on Media Create for the Week of August 4, 2014 – August 10, 2014.

 

 

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