Itagaki: “I want to make a game with ranged weapons and swords and the kind of physical acrobatics that I’ve done in the past.”

NintendObserverPolygon Interviews Danny Bilson and Tomonobu Itagaki on Devil’s Third, Wii U Exclusive.

 

☆ NintendObs Weekly – Monday, June 23, 2014 – Sunday, June 29, 2014.

Devil’s Third

 

 

Devil’s Third is a bloody shooter. A game obsessed with perfecting the close kill. And now it’s a Wii U exclusive.

Devil’s Third

Tomonobu Itagaki, Devil’s Third:

“There are also cultural differences between the way that I’ve worked and the way Nintendo works, which is when it comes down to the basic grammar of games, the method of game creation,” Itagaki said through a translator. “And so we certainly fought some, but I think that I saw the value in a lot of the ways that they do things and learned a great amount.

“Now this is close to a trade secret so I can’t say too much, but I feel like I learned the most fundamental meaning of what it means to push a button. When you tell someone, ‘Push the A button,’ there’s a wealth of information there. And I feel like all of us who have worked on this project, as a result, have grown a bit.”

 

That the game is coming to the Wii U is in part due to Danny Bilson, the former senior vice president of creative development at the now defunct THQ. It was to Bilson that Itagaki first went with his game all of those years ago.

Devil’s Third

Tomonobu Itagaki:

“What ended up happening is that we fought for 30 minutes,” Itagaki said. “What Danny said to me at that time was, ‘We should make something that no one has ever seen before.'”

Danny Bilson, Former Senior Vice President of Creative Development at THQ:

“I was a big fan of Ninja Gaiden and Dead or Alive, many of the games he’s made for years, a big admirer,” Bilson said. “I was always really an admirer of the way his games felt, to hold the controller in my hands. And so, when he came in with his partners, and everyone came into THQ, and what Itagaki said was, ‘I want to make a game with ranged weapons and swords and the kind of physical acrobatics that I’ve done in the past. And I want to combine and tune these three to a seamless mechanic.’

“And I thought with his background and that vision, that’s something we should absolutely go for.”

 

Source: Polygon.

 

 

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