A Preview of SMTxFE via Siliconera: ‘How Shin Megami Tensei X Fire Emblem Got Its Persona-Like Style’

NintendObserver“If Atlus are going to develop it, then it would be best to make it into the kind of title that Atlus specializes in.”

 

☆ NintendObs Weekly – Monday, April 20, 2015 – Sunday, April 26, 2015.

Tokyo Mirage Sessions FE

 

 

2015.04.02

 

It’s been two years since the first report. We’ve kept you waiting a long time, but how did you like the trailer?

 

 

Since it’s a collaboration title with Fire Emblem, I believe there are many of you that saw something different from what was expected.

Personally speaking, I really worried a lot about just how much Fire Emblem should be incorporated into the game, and we spent a lot of time carefully discussing this with Nintendo.

 

However, after getting together with everyone we arrived at the conclusion of: “if the development of this title conforms with the original [series], then Intelligent Systems should handle it. If Atlus are going to develop it, then it would be best to make it into the kind of title that Atlus specializes in.” And so, the direction [of the game] was decided upon.

As a result, “a stage set in a modern Japan, an RPG that tells the story of realistic characters growing through various concerns and troubles” became the basis of Shin Megami Tensei X Fire Emblem. Interlaced with the essence of Fire Emblem, we decided on the goal of making this a title that goes beyond your average collaboration.

 

We still have a lot of work that needs to be done beyond what you saw in the trailer, but were you able to get a good idea of the game’s atmosphere from it?

The essence of Fire Emblem may have been a little difficult to notice, but please wait for further news on that front.

 

Again, we’ve requested toi8 to do the character designs that will become the face of this title. Using refreshing coloration and a touch of pop, we’re having him draw Illusionary Revelations #FE’s unique world setting to have a feeling of both friendliness and splendor.

 

img_teaser

 

The trailer highlighted four characters, but there are other wonderful characters (some that briefly appeared during the trailer) that we’ve prepared for the game as well.

Moreover, we’re getting the help from other renowned developers for Shin Megami Tensei X Fire Emblem. Since this is the first part of the developer’s blog, I ended up being the first to bat, but for our next post, we plan to have comments from the other developers and staff members of Atlus, so please look forward to it.

 

Well, now that the development has reached its climax, we, the staff, will unify and work hard toward increasing the quality of the game so we can deliver something that you all will get to further enjoy.

 

— Shinjiro Takada, producer on Shin Megami Tensei X Fire Emblem
Source: Nintendo JP via Siliconera.

 

 

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